我怎样才能用Java播放声音?

时间:2008-08-25 16:00:04

标签: java audio

我希望能够在我的程序中播放声音文件。我应该在哪里看?

12 个答案:

答案 0 :(得分:120)

我编写了以下代码,工作正常。但我认为它只适用于.wav格式。

public static synchronized void playSound(final String url) {
  new Thread(new Runnable() {
  // The wrapper thread is unnecessary, unless it blocks on the
  // Clip finishing; see comments.
    public void run() {
      try {
        Clip clip = AudioSystem.getClip();
        AudioInputStream inputStream = AudioSystem.getAudioInputStream(
          Main.class.getResourceAsStream("/path/to/sounds/" + url));
        clip.open(inputStream);
        clip.start(); 
      } catch (Exception e) {
        System.err.println(e.getMessage());
      }
    }
  }).start();
}

答案 1 :(得分:24)

Java Tutorial的Sound Trail值得作为起点。

答案 2 :(得分:20)

一个不好的例子:

import  sun.audio.*;    //import the sun.audio package
import  java.io.*;

//** add this into your application code as appropriate
// Open an input stream  to the audio file.
InputStream in = new FileInputStream(Filename);

// Create an AudioStream object from the input stream.
AudioStream as = new AudioStream(in);         

// Use the static class member "player" from class AudioPlayer to play
// clip.
AudioPlayer.player.start(as);            

// Similarly, to stop the audio.
AudioPlayer.player.stop(as); 

答案 3 :(得分:9)

我不想拥有这么多行代码只是为了播放一个简单的该死的声音。如果你有JavaFX包(已经包含在我的jdk 8中),这可以工作。

private static void playSound(String sound){
    // cl is the ClassLoader for the current class, ie. CurrentClass.class.getClassLoader();
    URL file = cl.getResource(sound);
    final Media media = new Media(file.toString());
    final MediaPlayer mediaPlayer = new MediaPlayer(media);
    mediaPlayer.play();
}

注意:您需要initialize JavaFX。一个快速的方法是在你的应用程序中调用一次JFXPanel()的构造函数:

static{
    JFXPanel fxPanel = new JFXPanel();
}

答案 4 :(得分:7)

要在java中播放声音,可以参考以下代码。

import java.io.*;
import java.net.URL;
import javax.sound.sampled.*;
import javax.swing.*;

// To play sound using Clip, the process need to be alive.
// Hence, we use a Swing application.
public class SoundClipTest extends JFrame {

   public SoundClipTest() {
      this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      this.setTitle("Test Sound Clip");
      this.setSize(300, 200);
      this.setVisible(true);

      try {
         // Open an audio input stream.
         URL url = this.getClass().getClassLoader().getResource("gameover.wav");
         AudioInputStream audioIn = AudioSystem.getAudioInputStream(url);
         // Get a sound clip resource.
         Clip clip = AudioSystem.getClip();
         // Open audio clip and load samples from the audio input stream.
         clip.open(audioIn);
         clip.start();
      } catch (UnsupportedAudioFileException e) {
         e.printStackTrace();
      } catch (IOException e) {
         e.printStackTrace();
      } catch (LineUnavailableException e) {
         e.printStackTrace();
      }
   }

   public static void main(String[] args) {
      new SoundClipTest();
   }
}

答案 5 :(得分:4)

无论出于何种原因,当我调用this.getClass()。getResourceAsStream()时,wchargin的最佳答案是给我一个空指针错误。

对我有用的是:

void playSound(String soundFile) {
    File f = new File("./" + soundFile);
    audioIn = AudioSystem.getAudioInputStream(f.toURI().toURL());  
    Clip clip = AudioSystem.getClip();
    clip.open(audioIn);
    clip.start();
}

我会播放声音:

 playSound("sounds/effects/sheep1.wav");

sounds / effects / sheep1.wav位于Eclipse项目的基本目录中(因此不在src文件夹中)。

答案 6 :(得分:3)

可以选择导入适用于applet和应用程序的声音文件:将音频文件转换为.java文件,只需在代码中使用它们。

我开发了一种工具,使这个过程变得更加容易。它简化了Java Sound API。

http://stephengware.com/projects/soundtoclass/

答案 7 :(得分:3)

我之前创建了一个游戏框架,可以在Android和桌面上工作,处理声音的桌面部分也可以作为你需要的灵感。

https://github.com/hamilton-lima/jaga/blob/master/jaga%20desktop/src-desktop/com/athanazio/jaga/desktop/sound/Sound.java

以下是供参考的代码。

package com.athanazio.jaga.desktop.sound;

import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;

import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;

public class Sound {

    AudioInputStream in;

    AudioFormat decodedFormat;

    AudioInputStream din;

    AudioFormat baseFormat;

    SourceDataLine line;

    private boolean loop;

    private BufferedInputStream stream;

    // private ByteArrayInputStream stream;

    /**
     * recreate the stream
     * 
     */
    public void reset() {
        try {
            stream.reset();
            in = AudioSystem.getAudioInputStream(stream);
            din = AudioSystem.getAudioInputStream(decodedFormat, in);
            line = getLine(decodedFormat);

        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    public void close() {
        try {
            line.close();
            din.close();
            in.close();
        } catch (IOException e) {
        }
    }

    Sound(String filename, boolean loop) {
        this(filename);
        this.loop = loop;
    }

    Sound(String filename) {
        this.loop = false;
        try {
            InputStream raw = Object.class.getResourceAsStream(filename);
            stream = new BufferedInputStream(raw);

            // ByteArrayOutputStream out = new ByteArrayOutputStream();
            // byte[] buffer = new byte[1024];
            // int read = raw.read(buffer);
            // while( read > 0 ) {
            // out.write(buffer, 0, read);
            // read = raw.read(buffer);
            // }
            // stream = new ByteArrayInputStream(out.toByteArray());

            in = AudioSystem.getAudioInputStream(stream);
            din = null;

            if (in != null) {
                baseFormat = in.getFormat();

                decodedFormat = new AudioFormat(
                        AudioFormat.Encoding.PCM_SIGNED, baseFormat
                                .getSampleRate(), 16, baseFormat.getChannels(),
                        baseFormat.getChannels() * 2, baseFormat
                                .getSampleRate(), false);

                din = AudioSystem.getAudioInputStream(decodedFormat, in);
                line = getLine(decodedFormat);
            }
        } catch (UnsupportedAudioFileException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        } catch (LineUnavailableException e) {
            e.printStackTrace();
        }
    }

    private SourceDataLine getLine(AudioFormat audioFormat)
            throws LineUnavailableException {
        SourceDataLine res = null;
        DataLine.Info info = new DataLine.Info(SourceDataLine.class,
                audioFormat);
        res = (SourceDataLine) AudioSystem.getLine(info);
        res.open(audioFormat);
        return res;
    }

    public void play() {

        try {
            boolean firstTime = true;
            while (firstTime || loop) {

                firstTime = false;
                byte[] data = new byte[4096];

                if (line != null) {

                    line.start();
                    int nBytesRead = 0;

                    while (nBytesRead != -1) {
                        nBytesRead = din.read(data, 0, data.length);
                        if (nBytesRead != -1)
                            line.write(data, 0, nBytesRead);
                    }

                    line.drain();
                    line.stop();
                    line.close();

                    reset();
                }
            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

}

答案 8 :(得分:1)

我很惊讶没有人建议使用Applet。 Use Applet。您必须将蜂鸣声音频文件作为wav文件提供,但是它可以工作。我在Ubuntu上尝试过:

package javaapplication2;

import java.applet.Applet;
import java.applet.AudioClip;
import java.io.File;
import java.net.MalformedURLException;
import java.net.URL;

public class JavaApplication2 {

    public static void main(String[] args) throws MalformedURLException {
        File file = new File("/path/to/your/sounds/beep3.wav");
        URL url = null;
        if (file.canRead()) {url = file.toURI().toURL();}
        System.out.println(url);
        AudioClip clip = Applet.newAudioClip(url);
        clip.play();
        System.out.println("should've played by now");
    }
}
//beep3.wav was available from: http://www.pacdv.com/sounds/interface_sound_effects/beep-3.wav

答案 9 :(得分:0)

对我有用。简单变体

public void makeSound(){
    File lol = new File("somesound.wav");
    

    try{
        Clip clip = AudioSystem.getClip();
        clip.open(AudioSystem.getAudioInputStream(lol));
        clip.start();
    } catch (Exception e){
        e.printStackTrace();
    }
}

答案 10 :(得分:0)

import java.net.URL;
import java.net.MalformedURLException;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.Clip;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
import java.io.IOException;
import java.io.File;
public class SoundClipTest{
    //plays the sound
    public static void playSound(final String path){
        try{
            final File audioFile=new File(path);
            AudioInputStream audioIn=AudioSystem.getAudioInputStream(audioFile);
            Clip clip=AudioSystem.getClip();
            clip.open(audioIn);
            clip.start();
            long duration=getDurationInSec(audioIn);
            //System.out.println(duration);
            //We need to delay it otherwise function will return
            //duration is in seconds we are converting it to milliseconds
            Thread.sleep(duration*1000);
        }catch(LineUnavailableException | UnsupportedAudioFileException | MalformedURLException | InterruptedException exception){
            exception.printStackTrace();
        }
        catch(IOException ioException){
            ioException.printStackTrace();
        }
    }
    //Gives duration in seconds for audio files
    public static long getDurationInSec(final AudioInputStream audioIn){
        final AudioFormat format=audioIn.getFormat();
        double frameRate=format.getFrameRate();
        return (long)(audioIn.getFrameLength()/frameRate);
    }
    ////////main//////
    public static void main(String $[]){
        //SoundClipTest test=new SoundClipTest();
        SoundClipTest.playSound("/home/dev/Downloads/mixkit-sad-game-over-trombone-471.wav");
    }
}

答案 11 :(得分:-1)

这个帖子比较陈旧,但我确定了一个可能有用的选项。

您可以使用外部程序(如Windows Media Player或VLC),而不是使用Java AudioStream库,并通过Java使用控制台命令运行它。

String command = "\"C:/Program Files (x86)/Windows Media Player/wmplayer.exe\" \"C:/song.mp3\"";
try {
    Process p = Runtime.getRuntime().exec(command);
catch (IOException e) {
    e.printStackTrace();
}

这也将创建一个可以控制程序的单独进程。

p.destroy();

当然,这比使用内部库需要更长的时间,但是可能有一些程序可以更快地启动,并且可能没有给定某些控制台命令的GUI。

如果时间不重要,那么这很有用。