如何在Phaser中为精灵装备衣服?假设我使用以下内容:
我能想到的唯一方法是制作每个精灵的图像。必须有不同的方式,比如覆盖或者某些东西?
答案 0 :(得分:3)
您应该检查此项目:https://github.com/makrohn/Universal-LPC-spritesheet。
对于Phaser中的集成,请尝试类似的东西:
function preload() {
game.load.spritesheet('female_body', 'sprites/body/female/light.png', 64, 64);
game.load.spritesheet('female_hair', 'sprites/hair/female/pixie/blonde.png', 64, 64);
game.load.spritesheet('female_torso', 'sprites/torso/tunics/female/teal_tunic.png', 64, 64);
game.load.spritesheet('female_legs', 'sprites/legs/pants/female/teal_pants_female.png', 64, 64);
};
function create() {
var group = game.add.group();
group.add(game.add.sprite(200, 200, 'female_body', 13 * 9));
group.add(game.add.sprite(200, 200, 'female_hair', 13 * 9));
group.add(game.add.sprite(200, 200, 'female_torso', 13 * 9));
group.add(game.add.sprite(200, 200, 'female_legs', 13 * 9));
group.callAll('animations.add', 'animations', 'walk', Phaser.ArrayUtils.numberArrayStep(13 * 9, 13 * 9 + 9));
group.callAll('animations.play', 'animations', 'walk', 9, true);
};

答案 1 :(得分:0)
您可以使用Phaser.Sprite#addChild
将布料精灵附加到播放器精灵。
// Player sprite
var player = game.add.sprite(0, 0, 'player-sprite');
// Cloth sprite
var cloth = game.add.sprite(0, 0, 'cloth-sprite');
// Tweak anchor position to correctly align clothing over player
cloth.anchor.setTo(0.5, 0.5);
player.addChild(cloth);