我试图把图像文件" sticky.png"进入一个帆布盒,但我得到的只是一个空白的画布。任何人都可以指出我做错了什么和/或给我代码有效吗?
<canvas id="myCanvas" width="200" height="100"
style="border:1px solid #000000;">
</canvas>
<body>
<script>
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var sticky = new Image();
sticky.onload = function() {
context.drawImage(sticky, 0, 0);
sticky.src = "sticky.png";
};
</script>
</body>
答案 0 :(得分:2)
您需要在sticky.src
之前加入sticky.onload
。
<body>
<canvas id="myCanvas" width="200" height="100" style="border:1px solid #000000;"></canvas>
<script>
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var sticky = new Image();
sticky.src = "sticky.png";
sticky.onload = function() {
context.drawImage(sticky, 0, 0);
};
</script>
</body>
答案 1 :(得分:0)
有时作为 workAround ,我们必须在画布之前加载图像。这很不寻常,但是 WORKS 。然后,您只需隐藏图像。不要忘记使用setTimeOut等到图像加载完毕!
setTimeout("paintStar()", 2000);
function paintStar() {
var canva3 = document.getElementById('canvas3');
canva3.width = 640;
canva3.height = 480;
var ct3 = canva3.getContext('2d');
var img = new Image();
img.src = 'https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ3DlDGTyfaFMtUf9GYykLglqfS8GzHbeKRV5vDfHraV1ihNIYo';
ct3.drawImage(img, 0, 0);
ct3.drawImage(img, 0, 0, 20, 20, 10, 200, 20, 20);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>CANVAS</title>
<style>
.canvas-1 {
width: 640px;
height: 480px;
border: 1px solid #777;
}
.img-1 {
display: none;
}
</style>
<script src="canva3.js" defer></script>
</head>
<body>
<div class="img-1"><img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQ3DlDGTyfaFMtUf9GYykLglqfS8GzHbeKRV5vDfHraV1ihNIYo" alt=""></div>
<canvas id="canvas3" style="border: 2px solid #444;">Doesn't work!</canvas>
</body>
</html>