我正在尝试动画绘制的对象,例如我用这种方法画了一条线:
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(Center.x, Center.y)];
[path addLineToPoint:CGPointMake(Point.x,Point.y)];
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.path = [path CGPath];
shapeLayer.strokeColor = [[UIColor whiteColor] CGColor];
shapeLayer.lineWidth = 1.5;
shapeLayer.fillColor = [[UIColor clearColor] CGColor];
[self.view.layer addSublayer:shapeLayer];
过了一段时间,我需要为该行设置动画以使其具有不同的Point
,但保持Center
不变,但我不知道该怎么做。我的做法好吗?有没有更好的方法呢?
答案 0 :(得分:2)
解决了它:
CABasicAnimation *morph = [CABasicAnimation animationWithKeyPath:@"path"];
morph.duration = 1.0;
UIBezierPath *path5 = [UIBezierPath bezierPath];
[path5 moveToPoint:CGPointMake(P22.x+5, P22.y+5)];
[path5 addLineToPoint:CGPointMake(P21.x,P21.y)];
morph.fromValue = (id) path.CGPath;
morph.toValue = (id) path5.CGPath;
[shapeLayer addAnimation:morph forKey:nil];
//next line to update the shapeLayer's new path
shapeLayer.path = path5.CGPath;