我正在尝试绘制一个圆圈并在c#中以一种形式移动它。我使用GDI绘制,如下所示。 假设我有1个圆圈
int postitionX, postitionY, radius, angle;
void Draw(Graphics g)
{
g.DrawEllipse(Pen, postitionX, postitionY, radius, radius);
g.FillEllipse(SolidBrush, postitionX, postitionY, radius, radius);
}
并且在主要形式I init圈(postitionX = 0,postitionY = 10,radius = 20,angle = 30;)
private void form_Paint(object sender, PaintEventArgs e)
{
<caculation postition next>
mycircle.Draw(e.Graphics)
}
但问题是函数form_Paint运行多次并使圆圈移出显示。 有人能给我解决方案吗?
答案 0 :(得分:3)
Invalidate
会对您的表单进行完整重绘,并会调用您的`form_Paint&#39;事件处理程序这将导致无限循环。 (我现在看到TaW就在前面)。
如果要在表单上设置圆形动画,可以使用以下方法:
在表单上放置Timer
,将Interval
设置为30,将Enabled
设置为True。实施Tick
事件:
private int deltaX = 1;
private int deltaY = 1;
private void timer1_Tick(object sender, EventArgs e)
{
// TO DO your caculation postition, like so:
// be sure window width/height is much larger than 2 * radius:
if ((postitionX - radius) <= 0)
deltaX = 1;
if ((postitionX + radius) >= ClientRectangle.Width)
deltaX = -1;
positionX += deltaX;
if ((postitionY - radius) <= 0)
deltaY = 1;
if ((postitionY + radius) >= ClientRectangle.Heigth)
deltaY = -1;
positionY += deltaY;
// Now you have calculated a 'new animation frame'.
// Now force repaint to draw.
Invalidate(); // This will force a repaint
}
现在更新你的form_Paint处理程序:
private void form_Paint(object sender, PaintEventArgs e)
{
// caculation postition next HAS TO BE REMOVED FROM HERE
mycircle.Draw(e.Graphics)
// Invalidate(); HAS TO BE REMOVED FROM HERE
}
通过将timer1.Interval
的valye与下一个位置的计算结合使用,可以使动画更慢或更快。
答案 1 :(得分:0)
所以假设我画圆圈的路径为3分。如果我使用计时器滴答,那么如何。
private void timer1_Tick(object sender, EventArgs e)
{
// Go to point 1
// Go to point 2
// Go to point 3
}
private void form_Paint(object sender, PaintEventArgs e)
{
// caculation postition next HAS TO BE REMOVED FROM HERE
mycircle.Draw(e.Graphics)
// Invalidate(); HAS TO BE REMOVED FROM HERE
}
所以圈子将经过第3点然后form_main开始重绘。我不想要那样。那你怎么不能