我正在使用CCDrawNode
来创建蒙版类型效果(不完全是蒙版)。一切都运行良好,但有一个问题CCDrawNode
只绘制正方形,我想用自定义纹理/精灵绘制它。有没有解决方案。
以下是我使用CCDrawNode
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCLayer *layer = CCLayer::create();
CCSprite* pSprite = CCSprite::create("HelloWorld.png");
pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
layer->addChild(pSprite, 0);
addChild(layer);
//this is the layer that we want to "cut"
CCLayer* layer1 = CCLayerColor::create(ccc4(122, 144, 0, 255), visibleSize.width, visibleSize.height);
this->setTouchEnabled(true);
//we need to create a ccnode, which will be a stencil for ccclipingnode, draw node is a good choice for that
stencil = CCDrawNode::create();
//CCClipingNode show the intersection of stencil and theirs children
CCClippingNode *cliper = CCClippingNode::create(stencil);
cliper->setInverted(true);
cliper->addChild(layer1);
addChild(cliper);
return true;
}
void HelloWorld::ccTouchesMoved(CCSet* touches, CCEvent* event)
{
CCTouch* touch = (CCTouch*)touches->anyObject();
// get start & end location
CCPoint start = touch->getLocationInView();
CCPoint end = touch->getPreviousLocationInView();
// get corrected location
start = CCDirector::sharedDirector()->convertToGL(start);
end = CCDirector::sharedDirector()->convertToGL(end);
//stencil->drawDot(start, 25, ccc4f(0, 0, 0, 255));
stencil->drawSegment(start, end, 25, ccc4f(0, 0, 0, 255));
}
答案 0 :(得分:0)
如果要绘制自定义纹理,则应使用CCRenderTexture。为了画出一些你应该像这样的东西
myRenderTexture->begin();
mySpriteLoadedWithTexture->visit();
myRenderTexture->end();
此外,如果您希望绘制的线条平滑,则应将其绘制成循环,以便它们以相等的距离放置
float distance = ccpDistance(start, end);
for (int i = 0; i < distance; i++)
{
float difx = end.x - start.x;
float dify = end.y - start.y;
float delta = (float)i / distance;
m_brush->setPosition(CCPoint(start.x + (difx * delta), start.y + (dify * delta)));
m_brush->visit();
}
希望有所帮助