我需要使用任务并行库通过Monte-Carlo方法计算Pi数,但是当我的并行程序运行时,它计算的Pi数比它的不平行模拟长得多。如何修复它?并行计算类和它的不平行模拟如下:
class CalcPiTPL
{
Object randLock = new object();
int n;
int N_0;
double aPi;
public StringBuilder Msg; // diagonstic message
double x, y;
Stopwatch stopWatch = new Stopwatch();
public void Init(int aN)
{
stopWatch.Start();
n = aN; // save total calculate-iterations amount
aPi = -1; // flag, if no any calculate-iteration has been completed
Msg = new StringBuilder("No any calculate-iteration has been completed");
}
public void Run()
{
if (n < 1)
{
Msg = new StringBuilder("Inbalid N-value");
return;
}
Random rnd = new Random(); // to create randomizer
Task[] tasks = new Task[4];
tasks[0] = Task.Factory.StartNew(() => PointGenerator(n, rnd));
tasks[1] = Task.Factory.StartNew(() => PointGenerator(n, rnd));
tasks[2] = Task.Factory.StartNew(() => PointGenerator(n, rnd));
tasks[3] = Task.Factory.StartNew(() => PointGenerator(n, rnd));
Task.WaitAll(tasks[0], tasks[1], tasks[2], tasks[3]);
aPi = 4.0 * ((double)N_0 / (double)n); // to calculate approximate Pi - value
stopWatch.Stop();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds,
ts.Milliseconds / 10);
Console.WriteLine("RunTime " + elapsedTime);
}
public double Done()
{
if (aPi > 0)
{
Msg = new StringBuilder("Calculates has been completed successful");
return aPi; // return gotten value
}
else
{
return 0; // no result
}
}
public void PointGenerator(int n, Random rnd)
{
for (int i = 1; i <= n / 4; i++)
{
lock (randLock)
{
x = rnd.NextDouble(); // to generate coordinates
y = rnd.NextDouble(); //
if (((x - 0.5) * (x - 0.5) + (y - 0.5) * (y - 0.5)) < 0.25)
{
//Interlocked.Increment(ref N_0);
N_0++; // coordinate in a circle! mark it by incrementing N_0
}
}
}
}
}
不平行的模拟:
class TCalcPi//unparallel calculating method
{
int N;
int N_0;
double aPi;
public StringBuilder Msg; // diagnostic message
double x, y;
Stopwatch stopWatch = new Stopwatch();
public void Init(int aN)
{
stopWatch.Start();
N = aN; // save total calculate-iterations amount
aPi = -1; // flag, if no any calculate-iteration has been completed
Msg = new StringBuilder("No any calculate-iteration has been completed");
}
public void Run()
{
if (N < 1)
{
Msg = new StringBuilder("Invalid N - value");
return;
}
int i;
Random rnd = new Random(); // to create randomizer
for (i = 1; i <= N; i++)
{
x = rnd.NextDouble(); // to generate coordinates
y = rnd.NextDouble(); //
if (((x - 0.5) * (x - 0.5) + (y - 0.5) * (y - 0.5)) < 0.25)
{
N_0++; // coordinate in a circle! mark it by incrementing N_0
}
}
aPi = 4.0 * ((double)N_0 / (double)N); // to calculate approximate Pi - value
stopWatch.Stop();
TimeSpan ts = stopWatch.Elapsed;
string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds,
ts.Milliseconds / 10);
Console.WriteLine("RunTime " + elapsedTime);
}
public double Done()
{
if (aPi > 0)
{
Msg = new StringBuilder("Calculates has been completed successful");
return aPi; // return gotten value
}
else
{
return 0; // no result
}
}
}
答案 0 :(得分:4)
您已经以PointGenerator
的方式编写了lock
,它几乎不会因并行执行而受益。
N_0
意味着它将具有基本的单线程性能和额外的线程开销Interlocked
表示您必须同步访问权限。当然,因为它只是一个int,你可以使用PointGenerator
类来有效地递增它。我想让每个Random
具有不同的Random
对象和不同的计数器。然后就不会有任何可能导致问题的共享可变状态。但要小心,PointGenerator
的默认构造函数使用系统的滴答计数。创建多个对象可能会导致具有相同种子的随机生成器。
完成所有{{1}}后,您将结果合并。
这与Parallel.For
和Parallel.ForEach
的某些TPL重载非常类似。
答案 1 :(得分:2)
当你的整个平行部分在锁定范围内时,实际上没有任何东西是平行的。在任何给定时刻,锁定范围内只能有一个线程。
您可以简单地使用不同的Random
个实例而不是单个实例。