我有一个派生类,它继承自绘制圆圈的贝司类
public BraceHole(Brace brace, Vertex centerPoint, double diameter, VDrawI5.vdEntities entities) : base(centerPoint, diameter / 2, entities)
{
this.brace = brace;
this.centerPoint = centerPoint;
this.radius = diameter/2;
}
我正在尝试使用二进制序列化来序列化此类。
我像这样序列化:
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("brace", brace, typeof(Brace));
info.AddValue("radius", radius, typeof(double));
info.AddValue("centerPoint", centerPoint, typeof(Vertex));
}
序列化似乎没问题,但是当我像下面那样对它进行序列化时;我正在获取数据字段(大括号,半径和centerPoint);但是我没有把圈子拿回来!我怀疑是因为我没有对基类进行序列化。不过我试试,我不知道怎么做!
protected BraceHole(SerializationInfo info, StreamingContext context)
{
try {
brace = (Brace)info.GetValue("brace", typeof(Brace));
radius = (double)info.GetValue("radius", typeof(double));
centerPoint = (Vertex)info.GetValue("centerPoint", typeof(Vertex));
}
catch{}
}
我的问题是如何反序化。 我正在寻找这样的东西,这可能吗?
protected BraceHole(SerializationInfo info, StreamingContext context) : base(centerPoint, radius, entities)
{
VdProControl.VdProControl vectorDraw = (VdProControl.VdProControl)context.Context;
VDrawI5.vdEntities entities = vectorDraw.ActiveDocument.Entities;
try {
brace = (Brace)info.GetValue("brace", typeof(Brace));
radius = (double)info.GetValue("radius", typeof(double));
centerPoint = (Vertex)info.GetValue("centerPoint", typeof(Vertex));
}
catch{}
}
答案 0 :(得分:1)
你需要做的是序列化基类(你当前没有做)并在基类中有一个受保护的构造函数,它接受SerializationInfo
和StreamingContext
反序列化它。 / p>
//This is now a override of the virtual function defined in Circle
public override void GetObjectData(SerializationInfo info, StreamingContext context)
{
base.GetObjectData(info, context); //Get the base class data
info.AddValue("brace", brace, typeof(Brace));
info.AddValue("radius", radius, typeof(double));
info.AddValue("centerPoint", centerPoint, typeof(Vertex));
}
protected BraceHole(SerializationInfo info, StreamingContext context)
: base(info, context) //Deserialize the base class data.
{
// The commented code would likely now go in the base class's protected constructor.
//VdProControl.VdProControl vectorDraw = (VdProControl.VdProControl)context.Context;
//VDrawI5.vdEntities entities = vectorDraw.ActiveDocument.Entities;
try {
brace = (Brace)info.GetValue("brace", typeof(Brace));
radius = (double)info.GetValue("radius", typeof(double));
centerPoint = (Vertex)info.GetValue("centerPoint", typeof(Vertex));
}
catch
{
//This empty try-catch is a bad idea, if something goes wrong you should
//at minimum log it some how. It would be better to get rid of it and let
//the caller catch the exception.
}
}
您需要修改Circle
以获得新的构造函数和虚拟方法GetObjectData