我在flash as3中有点新功能,但我正在做的课件应用程序涉及将文字拖入适当的目标,如果匹配正确,还包括20秒计时器,应该进行练习。但我的问题是在我将正确的单词拖到他们的位置并得到相关的分数(我使用10个标记每个正确的答案)仍然我可以使用每个拖动的单词一次又一次地拖动单词和分数(即我想无法拖动来自拖动)使用户得分超过更高的分数(即90分,因为有9个字要拖动)。
这是我的编码;
stop();
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.utils.Timer;
var myscore1 = 0; score.text = myscore1+"";
var hitArray:Array = new Array(love_tgt, am_stud_tgt, living_tgt, is_improv_tgt, speak_tgt,
means_tgt, are_help_tgt, want_tgt, miss_tgt);
var dropArray:Array = new Array(love, am_stud, living, is_improv, speak, means, are_help,
want, miss);
var positionsArray:Array = new Array();
for (var i:int = 0; i < dropArray.length; i++) {
dropArray[i].buttonMode = true;
dropArray[i].addEventListener(MouseEvent.MOUSE_DOWN, mdown);
dropArray[i].addEventListener(MouseEvent.MOUSE_UP, mUp);
positionsArray.push({xPos:dropArray[i].x, yPos:dropArray[i].y});
}
function mdown(e:MouseEvent):void {
e.currentTarget.startDrag();
setChildIndex(MovieClip(e.currentTarget), numChildren - 1);
}
function mUp(e:MouseEvent):void {
var dropIndex:int = dropArray.indexOf(e.currentTarget);
var target:MovieClip = e.currentTarget as MovieClip;
target.stopDrag();
if (target.hitTestObject(hitArray[dropIndex])) {
myscore1+=10;
score.text = myscore1+"";
target.x = hitArray[dropIndex].x;
target.y = hitArray[dropIndex].y;
}else{
target.x = positionsArray[dropIndex].xPos;
target.y = positionsArray[dropIndex].yPos;
}
}
var myTimer1:Timer = new Timer(1000);
myTimer1.addEventListener(TimerEvent.TIMER, countdownHandler1);
function countdownHandler1(event:TimerEvent):void{
countdown.text = 20-myTimer1.currentCount+" s remaining";
if(myTimer1.currentCount==20){
gotoAndStop(46);
} }
myTimer1.start();
}
答案 0 :(得分:0)
您仍然可以拖动对象,因为它们仍然有事件侦听器。您需要做的就是删除它。
if (target.hitTestObject(hitArray[dropIndex])) {
myscore1+=10;
score.text = myscore1+"";
target.x = hitArray[dropIndex].x;
target.y = hitArray[dropIndex].y;
//add these 2 lines---------------------------------------------
target.removeEventListener(MouseEvent.MOUSE_DOWN, mdown);
target.removeEventListener(MouseEvent.MOUSE_UP, mUp);
//--------------------------------------------------------------
}else{
target.x = positionsArray[dropIndex].xPos;
target.y = positionsArray[dropIndex].yPos;
}