我希望每秒增加1分,但我很难让它正常工作。
e.g。
(伪代码):
int score = 0f // on create
updateEverySecond() {
score += 1;
displayScore()
}
我还想知道如何在屏幕顶部显示分数并居中。
我的完整源代码:
package com.ryanwarren.dodge.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
public class libgdxGame extends ApplicationAdapter {
SpriteBatch batch;
Texture player;
Vector2 position;
float time = 0f;
@Override
public void create () {
batch = new SpriteBatch();
player = new Texture(Gdx.files.internal("player.png"));
position = new Vector2((Gdx.graphics.getWidth()/2 - (player.getWidth()/2)),50);
}
@Override
public void dispose() {
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
if(Gdx.input.isKeyPressed(Keys.W)) {
position.y += 1f;
}
if((Gdx.input.isKeyPressed(Keys.A)) && (position.x > 0)) {
position.x -= 2f;
}
if(Gdx.input.isKeyPressed(Keys.S)) {
position.y -= 1f;
}
if((Gdx.input.isKeyPressed(Keys.D)) && (position.x < Gdx.graphics.getWidth() - player.getWidth())) {
position.x += 2f;
}
if(Gdx.input.isTouched()) {
System.out.println("application clicked");
}
if((Gdx.input.getAccelerometerX() >= 0) && (position.x > 0)) {
position.x -= 2f;
}
else if((Gdx.input.getAccelerometerX() < 0) && (position.x < Gdx.graphics.getWidth() - player.getWidth())) {
position.x += 2f;
}
System.out.println("Rotation: " + Gdx.input.getAccelerometerX());
batch.begin();
batch.draw(player, position.x, position.y);
batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
答案 0 :(得分:5)
float timeState=0f;
public void render(){
// ............
timeState+=Gdx.graphics.getDeltaTime();
if(timeState>=1f){
// 1 second just passed
timeState=0f; // reset our timer
updateEverySecond(); // call the function that you want
}