大家好,我一直试图在地图的末尾移动我的相机,但它继续移动这是我的代码:
@Override
public void render(float delta) {
//moving tiled map
camera.position.x=camera.position.x+Gdx.graphics.getDeltaTime()*200;
camera.update();
//...........................................
Gdx.gl.glClearColor(1, 0, 0, 0);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// renderer camera and map
renderer.setView(camera);
renderer.render();
//...................................................
}
@Override
public void show() {
batch = new SpriteBatch();
map = new TmxMapLoader().load("maps/map1.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
camera = new OrthographicCamera();
}
@Override
public void hide() {
}
@Override
public void create() {
}
@Override
public void resize(int width, int height) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.position.set(width/2f, height/3f, 0); //by default camera position on (0,0,0)
camera.update();
}
@Override
public void render() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
map.dispose();
renderer.dispose();
}
}
这是在地图上移动相机的代码,但是相机在地图末端停止移动,请帮助我们如何让相机在到达结束时停止移动地图??????
答案 0 :(得分:0)
if (camera.position.x + camera.viewportWidth / 2 >= Float
.parseFloat(currentMap.getProperties().get("width").toString())
* TILE_SIZE) {
camera.position.x = Float.parseFloat(currentMap.getProperties()
.get("width").toString())
* TILE_SIZE - camera.viewportWidth / 2;
}
希望你能理解上面的混乱!