我试图绘制两个圆柱体,两者都填充了相同的纹理,但我只设法绘制了第一个圆柱体,这里是我的绘制功能:
void display(void)
{
// Projection plane
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//a->draw(mouseY);
//draw first cylinder WORKING
glPushMatrix();
glRotatef(mouseY, 0, 0, 1);
quadratic = gluNewQuadric();
gluQuadricNormals(quadratic, GLU_SMOOTH);
gluQuadricTexture(quadratic, GL_TRUE);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotatef(90,0,0,1);
glTranslatef(0,-1.0,0);
glMatrixMode(GL_PROJECTION);
gluCylinder(quadratic,fh_cyl,fh_cyl,fw_cyl,50,1000);
if(!exec) //used only one time to get a visible cylinder
{
glTranslatef(fX_cylpos,fY_cylpos,0);
glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
glRotatef(fangle_cyl, 1.0, 0.0, 0.0); //0° = vertical / 90° = horizontal
exec=true;
}
glPopMatrix();
glPushMatrix();
//draw second cylinder NOT WORKING
glRotatef(mouseY, 0, 0, 1);
quadratic2 = gluNewQuadric();
gluQuadricNormals(quadratic2, GLU_SMOOTH);
gluQuadricTexture(quadratic2, GL_TRUE);
gluCylinder(quadratic2,fh_cyl,fh_cyl,fw_cyl,50,1000);
if(!exec2)
{
glTranslatef(fX_cylpos+200,fY_cylpos,0);
glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
glRotatef(fangle_cyl, 1.0, 0.0, 0.0); //0° = vertical / 90° = horizontal
exec2=true;
}
glPopMatrix();
//b->draw(mouseY);
glutSwapBuffers();
}
这是重塑的功能:
void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
//glOrtho(-1000.0, 1000.0*(screen_h/screen_w), -1000.0, 1000.0*(screen_h/screen_w), 1000.0, -110.0);
glOrtho(fOrtoXinit, fOrtoXend, fOrtoYinit, fOrtoYend , 1000, -1000.0);
glMatrixMode(GL_MODELVIEW);
}
if
语句中的代码用于绘制圆柱体垂直,如下图所示,并且使用鼠标沿x轴旋转以滚动数字:preview
感谢Reto Koradi的回复,我设法画了2个圆柱,同时我还有两个问题:
我不知道要改变什么来把一个圆柱体放在另一个旁边;
2.我认为我使用if
语句绘制垂直圆柱体的解决方案不是一个好方法......
以下是编辑过的代码:
if(!exec) //basically IF is not used anymore
{
glTranslatef(fX_cylpos,fY_cylpos,0);
glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
glRotatef(fangle_cyl, 1.0, 0.0, 0.0); //0° = vertical / 90° = horizontal
//exec=true;
}
gluCylinder(quadratic,fh_cyl,fh_cyl,fw_cyl,50,1000);
glPopMatrix();
glPushMatrix();
//draw second cylinder NOT WORKING
glRotatef(mouseY, 0, 0, 1);
quadratic2 = gluNewQuadric();
gluQuadricNormals(quadratic2, GLU_SMOOTH);
gluQuadricTexture(quadratic2, GL_TRUE);
if(!exec2)
{
glTranslatef(fX_cylpos+200,fY_cylpos,20);
glRotatef(90, 0.0, 1, 0.0); //rotate object 90° on Y axis
glRotatef(fangle_cyl, 1.0, 0.0, 0.0); //0° = vertical / 90° = horizontal
exec2=true;
}
gluCylinder(quadratic2,fh_cyl,fh_cyl,fw_cyl,50,1000);
glPopMatrix();
这是用鼠标移动滚筒后的结果 preview
答案 0 :(得分:0)
这是错字吗?
gluQuadricTexture(quadratic2, GL_TRUE);
gluCylinder(quadratic,fh_cyl,fh_cyl,fw_cyl,50,1000);
- >
gluQuadricTexture(quadratic2, GL_TRUE);
gluCylinder(quadratic2,fh_cyl,fh_cyl,fw_cyl,50,1000);