这是我目前的代码:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
SKAction *moveNodeRight = [SKAction moveByX:-200.0 y:0.0 duration:0.7];
[_squirrelSprite runAction: moveNodeRight withKey:@"changeside"];
}
当我点击屏幕时,我想让我当前的精灵镜像自己。如果没有办法镜像它,有没有办法在点击屏幕时更改精灵?
此外,当您再次点击屏幕时,我希望精灵返回到屏幕上的原始位置并翻转到原始精灵。我应该使用与此类似的代码来确定它应该采用哪种方式?谢谢!
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if (isRightSide) {
//Change to sprite's position to the LEFT side
} else {
//Change to sprite's position to the RIGHT side
}
isRightSide = !isRightSide;
}
答案 0 :(得分:0)
水平镜像SKSpriteNode的纹理:
mySprite.xScale = -1.0;
要来回翻转,请在touchesBegan
中使用此代码:
if(mySprite.xScale == -1.0)
{
mySprite.xScale = 1.0;
} else {
mySprite.xScale = -1.0;
}