所以问题是,当我启动它时,soundOff按钮位于soundOn上方,但它是不可见的。所以我看到的是soundOn按钮,当我尝试点击soundOn按钮时,它真的只是按下soundOff按钮而没有给它机会正确运行touchesBegan方法。
@implementation GameScene
{
SKSpriteNode *soundLogo;
SKSpriteNode *soundOff;
}
-(void) addSoundOff:(CGSize)size {
soundOff = [SKSpriteNode spriteNodeWithImageNamed:@"soundOff"];
//resize sprite
soundOff.size = CGSizeMake(soundOff.size.width/2.25, soundOff.size.height/2.25);
//position it
soundOff.position = CGPointMake(65, 25);
//name sound off
soundOff.name = @"soundOff";
soundOff.alpha = 0;
[self addChild:soundOff];
}
-(void) addSoundOn:(CGSize)size {
SKTexture *soundOn = [SKTexture textureWithImageNamed:@"soundLogo"];
soundLogo = [SKSpriteNode spriteNodeWithTexture:soundOn];
//resize sprite
soundLogo.size = CGSizeMake(soundLogo.size.width/2.25, soundLogo.size.height/2.25);
//position sprite
CGPoint myPoint = CGPointMake(65, 25);
soundLogo.position = myPoint;
//name sound logo
soundLogo.name = @"soundOn";
//add action
[self addChild:soundLogo];
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];
//sound logo pressed to turn sound on/off
if ([node.name isEqualToString:@"soundOn"]) {
soundOff.alpha = 1;
soundLogo.alpha = 0;
NSLog(@"sound on is pressed");
}
if ([node.name isEqualToString:@"soundOff"]) {
soundOff.alpha = 0;
soundLogo.alpha = 1;
NSLog(@"sound off is pressed");
}
}
答案 0 :(得分:1)
而不是将alpha更改为0/1你可以做的是从父级删除精灵,你可以添加到子级。
请勿在按钮上同时添加声音和声音,先添加声音打开的默认按钮。
现在,当点击按钮上的声音时,从父母移除按钮上的声音并关闭声音。
-(void) addSoundOff:(CGSize)size {
soundOff = [SKSpriteNode spriteNodeWithImageNamed:@"soundOff"];
//resize sprite
soundOff.size = CGSizeMake(soundOff.size.width/2.25, soundOff.size.height/2.25);
//position it
soundOff.position = CGPointMake(65, 25);
//name sound off
soundOff.name = @"soundOff";
soundOff.alpha = 0;
//-------------Remove below line-----------------//
//[self addChild:soundOff];
//Dont add sound off button.....
}
-(void) addSoundOn:(CGSize)size {
SKTexture *soundOn = [SKTexture textureWithImageNamed:@"soundLogo"];
soundLogo = [SKSpriteNode spriteNodeWithTexture:soundOn];
//resize sprite
soundLogo.size = CGSizeMake(soundLogo.size.width/2.25, soundLogo.size.height/2.25);
//position sprite
CGPoint myPoint = CGPointMake(65, 25);
soundLogo.position = myPoint;
//name sound logo
soundLogo.name = @"soundOn";
//add action
[self addChild:soundLogo];
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
SKNode *node = [self nodeAtPoint:location];
//sound logo pressed to turn sound on/off
if ([node.name isEqualToString:@"soundOn"]) {
[soundLogo removeFromParent];
[self addChild:soundOff];
NSLog(@"sound on is pressed");
}
if ([node.name isEqualToString:@"soundOff"]) {
[soundOff removeFromParent];
[self addChild:soundLogo];
}
}