我正在获取图像,但我丢失了1个字节。 我的结果图片:
我想使用argb raw (void*)data
创建color / rgba位图,我有它的宽度和高度。在后端(c ++)我使用以下方法将rgb解码为argb ,然后将输入设为(void*)pData
,
void decode_rgb_to_argb(U8Data r, U8Data g, U8Data b, U32Data argb, u_int elements)
{
assert(argb);
assert(r);
assert(g);
assert(b);
assert(elements);
unsigned char*p=NULL;
for(u_int i=0;i<elements;i++)
{
p=(unsigned char*)(argb+i);
*p=b[i];
p++;
*p=g[i];
p++;
*p=r[i];
p++;
*p=0;
}
}
pData = decode_rgb_to_argb;
//I am handling in ios
-(uiimage*) createBitmap:(void*)pData pWidth:(u_int)pWidth pHeight:(u_int)pHeight{
// Here i want to write ppm file using pData to check wether 4byte/3byte.
NSData* data = [NSData dataWithBytes:pData length:pWidth*pHeight];
char* myBuffer = (char*)pData;
char* rgba = (char*)malloc(pWidth*pHeight*4);
for(int i=0; i < pWidth*pHeight; i++) {
rgba[4*i] = myBuffer[3*i];
rgba[4*i+1] = myBuffer[3*i+1];
rgba[4*i+2] = myBuffer[3*i+2];
rgba[4*i+3] = 255; //or 0
}
size_t bitsPerComponent = 8;
size_t bytesPerRow = pWidth*4;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapContext = CGBitmapContextCreate(
// Here i have given my raw data(pData) and rgba buffer
(u_char*)pData,
pWidth,
pHeight,
bitsPerComponent,
bytesPerRow,
colorSpace,
//Here i have used kCGImageAlphaFirst because i am getting data as ARGB,but
//bitmap is not creating.If i use kCGImageAlphaNoneSkipLast, i am getting expected
//image but i'm loosing one byte(alpha).
kCGImageAlhaInfo
);
CFRelease(colorSpace);
CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext);
UIImage *result = [[[UIImage imageWithCGImage:cgImage] retain] autorelease];
CGColorSpaceRelease(colorSpace);
CGImageRelease(cgImage);
CGContextRelease(bitmapContext);
return result;
}
如何编写ppm文件,如何从原始(void*)Pdata
创建位图到ios中的彩色图像?
答案 0 :(得分:0)
如果您需要带有rgb的uiimage,那么您可以使用此功能。
- (UIImage *) createImageWithRGBColor :(UIColor *)color ofSize : (CGSize)Size {
UIView *keyview = [[UIView alloc] initWithFrame:CGRectMake(0, 0, Size.width, Size.height)];
[keyview setBackgroundColor:color];
CGRect rect = [keyview bounds];
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[keyview.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
并且这样打电话:
UIImage *image = [self createImageWithRGBColor:[UIColor colorWithRed:.25f green:.40f blue:.8f alpha:1.0] ofSize:CGSizeMake(100, 100)];