我试图让我的libgdx地图滚动,但我不知道使地图滚动的代码,请大家帮助我,我想地图滚动像飞扬的鸟类游戏,这是我的我的代码在屏幕上显示地图
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
position.y = position.y - 4;
if(Gdx.input.isTouched()){
position.y = position.y +10;
}
if(position.y < 0){
position.y = 0;
}
if(position.y > Gdx.graphics.getHeight() -70){
position.y = Gdx.graphics.getHeight() - 70;
}
renderer.setView(camera);
renderer.render();
//tells the computer when to start drawing textures
batch.begin();
batch.draw(Green1, position.x, position.y, 50, 50);
batch.end();
}
@Override
public void show() {
Green1 = new Texture("img/Green1.png");
batch = new SpriteBatch();
position = new Vector2(20, Gdx.graphics.getHeight());
map = new TmxMapLoader().load("maps/map1.tmx");
renderer = new OrthogonalTiledMapRenderer(map);
camera = new OrthographicCamera();
}
@Override
public void hide() {
}
@Override
public void create() {
Green1 = new Texture("img/Green.png");
batch = new SpriteBatch();
position = new Vector2(20, Gdx.graphics.getHeight());
}
@Override
public void resize(int width, int height) {
camera.viewportWidth = width;
camera.viewportHeight = height;
camera.position.set(width/2f, height/3f, 0); //by default camera position on (0,0,0)
camera.update();
}
@Override
public void render() {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
@Override
public void dispose() {
map.dispose();
renderer.dispose();
}
}
答案 0 :(得分:0)
当我学习构建2D游戏时,我使用星际攻击作为例子。你可以在这里找到他们的github存储库:https://github.com/chrismorales/2d-sidescroller&amp;&amp; https://github.com/chrismorales/2d-sidescroller/blob/master/star-assault/src/net/obviam/starassault/view/WorldRenderer.java应该是有用的。