我使用canvas.drawPath命令直线。但现在我希望颜色可以选择。所以你点击一个按钮然后,路径就是这种颜色,但是之前的路径保留在它们的颜色中。带按钮的细线稍后出现,此时颜色是随机的......
我做到了,我从这里改变了代码! Change path color without changing previous paths
主要活动
package com.example.drawproject;
import android.support.v7.app.ActionBarActivity;
import android.support.v7.app.ActionBar;
import android.support.v4.app.Fragment;
import android.app.Activity;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.os.Build;
public class MainActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DrawArea da = new DrawArea(this);
setContentView(da);
}
}
绘制活动
import android.content.Context;
import android.graphics.*;
import android.util.SparseArray;
import android.view.MotionEvent;
import android.view.View;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class DrawArea extends View {
private List<Stroke> _allStrokes; //all strokes that need to be drawn
private SparseArray<Stroke> _activeStrokes; //use to retrieve the currently drawn strokes
private Random _rdmColor = new Random();
int count = 1;
public DrawArea(Context context) {
super(context);
_allStrokes = new ArrayList<Stroke>();
_activeStrokes = new SparseArray<Stroke>();
setFocusable(true);
setFocusableInTouchMode(true);
}
public void onDraw(Canvas canvas) {
if (_allStrokes != null) {
for (Stroke stroke: _allStrokes) {
if (stroke != null) {
Path path = stroke.getPath();
Paint painter = stroke.getPaint();
if ((path != null) && (painter != null)) {
if(count%2 != 0){
canvas.drawPath(path, painter);
}
}
}
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
final int action = event.getActionMasked();
final int pointerCount = event.getPointerCount();
switch (action) {
case MotionEvent.ACTION_DOWN: {
count++;
if(count%2 != 1)
{pointDown((int)event.getX(), (int)event.getY(), event.getPointerId(0));
break;
}
if (count%2 != 0){
for (int pc = 0; pc < pointerCount; pc++) {
pointDown((int)event.getX(pc), (int)event.getY(pc), event.getPointerId(pc));
}
}
}
case MotionEvent.ACTION_MOVE: {
break;
}
case MotionEvent.ACTION_UP: {
break;
}
}
invalidate();
return true;
}
private void pointDown(int x, int y, int id) {
if(count%2 !=1){
//create a paint with random color
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(10);
paint.setColor(_rdmColor.nextInt());
//create the Stroke
Point pt = new Point(x, y);
Stroke stroke = new Stroke(paint);
stroke.addPoint(pt);
_activeStrokes.put(id, stroke);
_allStrokes.add(stroke);
}
if (count%2 != 0){
//retrieve the stroke and add new point to its path
Stroke stroke = _activeStrokes.get(id);
if (stroke != null) {
Point pt = new Point(x, y);
stroke.addPoint(pt);
}
}
}
}
行
package com.example.drawproject;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Point;
public class Stroke {
private Path _path;
private Paint _paint;
public Stroke (Paint paint) {
_paint = paint;
}
public Path getPath() {
return _path;
}
public Paint getPaint() {
return _paint;
}
public void addPoint(Point pt) {
if (_path == null) {
_path = new Path();
_path.moveTo(pt.x, pt.y);
} else {
_path.lineTo(pt.x, pt.y);
}
}
}
答案 0 :(得分:0)
对于每个路径,声明单独的绘制对象并更改要更改的路径的绘制对象。
canvas.drawPath(path1, paint1);
canvas.drawPath(path2, paint2);
canvas.drawPath(path3, paint3);
canvas.drawPath(path4, paint4);
主要观点:
public class temp extends View {
private Map<Path,Paint> MyMap = new HashMap<Path,Paint>();
public ViewFeld(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
init();
}
private void init() {
for (int i = 0; i < number of pathes ; i++) {
Path path = new Path();
paint = new Paint();
paint.setColor(Color.MAGENTA);
paint.setStrokeWidth(2);
paint.setStyle(Paint.Style.FILL);
MyMap.put(path, paint);
}
}
protected void onDraw(Canvas canvas) {
for (Path p : MyMap.keySet()) {
canvas.drawPath(p, MyMap.get(p));
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Paint p = MyMap.get(path you want to change the color);
// change the color of p
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
// nothing to do
break;
default:
return false;
}
// Schedules a repaint.
invalidate();
return true;
}