我正在尝试制作一款Android儿童着色书应用程序,当我第一次使用一种颜色绘图时,它可以,但是当我更改画笔颜色时,所有以前的颜色也会改变颜色。什么可以解决这个问题?
开始用一种颜色绘画:
改变颜色并进行另一次击球之后就会发生这种情况
这是我的SignatureView类,用于此绘图表面:
public class SignatureView extends View {
private float STROKE_WIDTH = 5;
/** Need to track this so the dirty region can accommodate the stroke. **/
private final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;
private Paint paint = new Paint();
private Path path = new Path();
/**
* Optimizes painting by invalidating the smallest possible area.
*/
private float lastTouchX;
private float lastTouchY;
private final RectF dirtyRect = new RectF();
public SignatureView(Context context, AttributeSet attrs) {
super(context, attrs);
paint.setAntiAlias(true);
paint.setColor(Color.CYAN);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeWidth(STROKE_WIDTH);
}
public float getBrushSize() {
return STROKE_WIDTH;
}
public void setBrushSize(float brushSize) {
this.STROKE_WIDTH = brushSize;
}
public void setColor(int color) {
paint.setColor(color);
}
/**
* Erases the signature.
*/
public void clear() {
path.reset();
// Repaints the entire view.
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawPath(path, paint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float eventX = event.getX();
float eventY = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
path.moveTo(eventX, eventY);
lastTouchX = eventX;
lastTouchY = eventY;
// There is no end point yet, so don't waste cycles invalidating.
return true;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
// Start tracking the dirty region.
resetDirtyRect(eventX, eventY);
// When the hardware tracks events faster than they are delivered,
// the
// event will contain a history of those skipped points.
int historySize = event.getHistorySize();
for (int i = 0; i < historySize; i++) {
float historicalX = event.getHistoricalX(i);
float historicalY = event.getHistoricalY(i);
expandDirtyRect(historicalX, historicalY);
path.lineTo(historicalX, historicalY);
}
// After replaying history, connect the line to the touch point.
path.lineTo(eventX, eventY);
break;
default:
// Log.("Ignored touch event: " + event.toString());
return false;
}
// Include half the stroke width to avoid clipping.
invalidate((int) (dirtyRect.left - HALF_STROKE_WIDTH),
(int) (dirtyRect.top - HALF_STROKE_WIDTH),
(int) (dirtyRect.right + HALF_STROKE_WIDTH),
(int) (dirtyRect.bottom + HALF_STROKE_WIDTH));
lastTouchX = eventX;
lastTouchY = eventY;
return true;
}
/**
* Called when replaying history to ensure the dirty region includes all
* points.
*/
private void expandDirtyRect(float historicalX, float historicalY) {
if (historicalX < dirtyRect.left) {
dirtyRect.left = historicalX;
} else if (historicalX > dirtyRect.right) {
dirtyRect.right = historicalX;
}
if (historicalY < dirtyRect.top) {
dirtyRect.top = historicalY;
} else if (historicalY > dirtyRect.bottom) {
dirtyRect.bottom = historicalY;
}
}
/**
* Resets the dirty region when the motion event occurs.
*/
private void resetDirtyRect(float eventX, float eventY) {
// The lastTouchX and lastTouchY were set when the ACTION_DOWN
// motion event occurred.
dirtyRect.left = Math.min(lastTouchX, eventX);
dirtyRect.right = Math.max(lastTouchX, eventX);
dirtyRect.top = Math.min(lastTouchY, eventY);
dirtyRect.bottom = Math.max(lastTouchY, eventY);
}
public int getColor() {
return paint.getColor();
}
}
我正在使用
更改颜色public void colorpicker() {
AmbilWarnaDialog dialog = new AmbilWarnaDialog(this,
signature.getColor(), new OnAmbilWarnaListener() {
@Override
public void onCancel(AmbilWarnaDialog dialog) {
}
@Override
public void onOk(AmbilWarnaDialog dialog, int color) {
signature.setColor(color);
}
});
dialog.show();
}
答案 0 :(得分:1)
使用新途径&amp;每个笔画的油漆对象。
或者,一旦抬起手指,将路径渲染为位图并将其用于绘制。
Bitmap drawing;
final Path path = new Path();
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
Bitmap newDrawing = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(), Config.ARGB_8888);
if(drawing != null){
Canvas c = new Canvas(newDrawing);
c.drawBitmp(drawing);
}
drawing = newDrawing;
}
public boolean onTouchEvent(MotionEvent e){
int action = e.getAction();
if(action == MotionEvent.ACTION_DOWN){
path.reset();
}else if(MotionEvent.ACTION_MOVE){
if(path.isEmpty()){
path.moveTo(e.getX(), e.getY());
}else{
path.lineTo(e.getX(), e.getY());
}
}else if(MotionEvent.ACTION_UP){
drawing.drawPath(path);
}
}