我正在关注http://opengl-tutorials.org教程系列,并提出了一个非常基本的代码,用于在屏幕上绘制白色三角形,但我似乎无法让它工作。
我在这里使用appleshell的答案编译了glfw而没有任何其他选项:OpenGL 3.3/4.1 on Mac OSX 10.9 using GLFW library
我根据网站说明创建了一个简单的源代码:
#include <stdio.h>
#include <stdlib.h>
#include <glfw3.h>
// Need gl3.h for glGenVertexArrays() and glBindVertexArray()
#include <OpenGL/gl3.h>
// An array of 3 vectors which represents 3 vertices
static const GLfloat g_vertex_buffer_data[] = {
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
};
#define printGlErr(func) err = glGetError(); if (err) fprintf(stderr, func " error: %u at line %d\n", err, __LINE__);
GLuint err;
int main(int argc, const char * argv[]) {
if (!glfwInit()) {
fprintf( stderr, "Failed to initialize GLFW\n" );
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL
// Open a window and create its OpenGL context
GLFWwindow* window;
window = glfwCreateWindow(1024, 768, "Triangle", NULL, NULL);
if (window == NULL) {
fprintf(stderr, "Failed to open GLFW window.\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Init stuff
GLuint VertexArrayID;
glGenVertexArrays(1, &VertexArrayID);
glBindVertexArray(VertexArrayID);
// This will identify our vertex buffer
GLuint vertexbuffer;
// Generate 1 buffer, put the resulting identifier in vertexbuffer
glGenBuffers(1, &vertexbuffer);
printGlErr("glGenBuffers()");
// The following commands will talk about our 'vertexbuffer' buffer
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
printGlErr("glBindBuffer()");
// Give our vertices to OpenGL.
glBufferData(GL_ARRAY_BUFFER, sizeof(g_vertex_buffer_data), g_vertex_buffer_data, GL_STATIC_DRAW);
printGlErr("glBufferData()");
do {
// Draw stuff
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
glVertexAttribPointer(
0, // attribute 0. No particular reason for 0, but must match the layout in the shader.
3, // size
GL_FLOAT, // type
GL_FALSE, // normalized?
0, // stride
(void*)0 // array buffer offset
);
printGlErr("glVertexAttribPointer()");
glDrawArrays(GL_TRIANGLES, 0, 3);
printGlErr("glDrawArrays()");
glDisableVertexAttribArray(0);
printGlErr("glDisableVertexAttribArray()");
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
} while(glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS && glfwWindowShouldClose(window) == 0); // Check if the ESC key was pressed or the window was closed
printf("Goodbye!\n");
return(0);
}
我似乎无法让代码工作。我在glDrawArrays()
函数调用上获得了GL_INVALID_OPERATION。
代码在Mavericks和Yosemite上呈现黑色窗口。这是我的硬件规格:http://support.apple.com/kb/SP653
它没有崩溃,它在ESC上退出,但没有其他事情发生(除了在控制台上发送错误代码)。使用2个可用视频板中的任何一个都可以获得相同的结果。
另外,我正在使用终端上的以下行编译源代码:
gcc main.c -o triangle -framework OpenGl -framework Cocoa -framework IOKit -framework CoreVideo -I../glfw/include/GLFW -L../glfw/src -lglfw3