我试图在Unity3D Pro中捕获游戏对象的屏幕截图,以便它具有透明背景。这个脚本是我建议的,只要材料没有纹理,它就可以连接到主摄像头。然后我在游戏对象上出现半透明,如本例所示。 http://sta.sh/0iwguk5rx61。对此的任何帮助将不胜感激。
public int resWidth = 2550;
public int resHeight = 3300;
private bool takeHiResShot = false;
public static string ScreenShotName(int width, int height) {
return string.Format("{0}/screen_{1}x{2}_{3}.png",
Application.dataPath,
width, height,
System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss"));
}
public void TakeHiResShot() {
takeHiResShot = true;
}
void LateUpdate() {
takeHiResShot |= Input.GetKeyDown("k");
if (takeHiResShot)
{
RenderTexture rt = new RenderTexture(resWidth, resHeight, 24);
camera.targetTexture = rt;
Texture2D screenShot = new Texture2D(resWidth, resHeight, TextureFormat.ARGB32, false);
camera.Render();
RenderTexture.active = rt;
screenShot.ReadPixels(new Rect(0, 0, resWidth, resHeight), 0, 0);
camera.targetTexture = null;
RenderTexture.active = null;
Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = ScreenShotName(resWidth, resHeight);
System.IO.File.WriteAllBytes(filename, bytes);
Debug.Log(string.Format("Took screenshot to: {0}", filename));
Application.OpenURL(filename);
takeHiResShot = false;
}
}
SDG
答案 0 :(得分:0)
我是哥伦比亚人,我的英语不好,我希望你理解我,
我遇到了同样的问题,只需将TextureFormat
ARGB32
更改为RGB24
即可解决问题:
...
RenderTexture rt = new RenderTexture(resWidth, resHeight, 24);
camera.targetTexture = rt;
Texture2D screenShot = new Texture2D(resWidth, resHeight, TextureFormat.RGB24, false);
camera.Render();
RenderTexture.active = rt;
...
我希望能提供帮助 见你,:D
答案 1 :(得分:0)
看看这是否适合您。
TEXT
您可能必须刷新资产文件夹(Ctrl + R)才能使“屏幕截图”文件夹出现在检查器中。