截图捕获和显示

时间:2014-10-30 15:15:02

标签: c# unity3d texture2d

我正在创建一个应用程序,我希望能够存储屏幕截图,然后再显示它。我的代码运行正常,屏幕截图被存储,并且程序似乎也没有问题地收到。但是,它没有显示屏幕截图,这非常令人沮丧。这是我的代码:

void OnGUI(){
    if (GUI.Button (new Rect(940,y+25, Screen.width/30, Screen.height/14), Tex7)){
        Debug.Log ("Selfie-maker");

        folderPath = Application.persistentDataPath + "/screenshot.png"; 
        Application.CaptureScreenshot(folderPath);



        Debug.Log ("Screenshot number " + screenshotCount +" taken!");
        screenshotCount ++; 

    }
    if(GUI.Button (new Rect(940,y+65, Screen.width/30, Screen.height/14), Tex)){

        Debug.Log ("Anders");
        fileName = Path.Combine(Application.persistentDataPath, "screenshot.png");
        bytes = File.ReadAllBytes(fileName);
        screenshot = new Texture2D(0,0,TextureFormat.ATF_RGB_DXT1, false);
        screenshot.LoadImage(bytes);

        } 

    }

我希望我提供的信息就足够了。如果没有,请不要犹豫。

1 个答案:

答案 0 :(得分:1)

尝试像这样加载图片:

string fullFilename = Path.Combine(Application.persistentDataPath, "screenshot.png");

然后,加载图片:

WWW www = new WWW(fullFilename);
Texture2D texTmp = new Texture2D(0,0,TextureFormat.ATF_RGB_DXT1, false);
www.LoadImageIntoTexture(texTmp);

这应该可行,我无法测试代码,因为我没有在这台PC上安装Unity。

从此处采取的代码,请不要犹豫!

http://answers.unity3d.com/questions/25271/how-to-load-images-from-given-folder.html