所以我真的很喜欢编程,而且我正在开发一种类似Cookie Clicker的游戏,但有一个扭曲(挖掘)。它是用python / pygame制作的。无论如何我有一块巨石的形象,我想在每次点击它时在游戏中添加一块石头。
有人帮我在课堂上设置了point_collide。我会承认并说我不完全理解它是如何工作的,但它应该检测我的鼠标是否在我的摇滚图像的非透明部分。
我希望游戏只给你一块石头,如果你点击巨石图像的非透明部分我已经穿透到屏幕中间。
简短问题:如何设置游戏以仅在我的蒙面图像上注册点击?
PS:我知道首先要学习编程的基础知识会更好,但是我已经学到了很多东西,只需直接进入一个项目(它让我继续前进,然后阅读一本书会更有趣)。代码链接:https://www.refheap.com/88634
守则:
import pygame, sys
from pygame.locals import *
from datetime import datetime
if (__name__ == "__main__"):
pygame.init()
pygame.font.init()
pygame.display.set_caption("Miner Click")
clock = pygame.time.Clock()
screen = pygame.display.set_mode((960,600))
width = 960
height = 600
GREEN = (0,255,0)
RED = (255,0,0)
BLUE = (0,0,255)
BLACK = (0,0,0)
WHITE = (255,255,255)
BROWN = (84,27,1)
GREY = (198,198,198)
greenbg = pygame.image.load("greenbg.jpg").convert()
rockbutton = pygame.image.load("rockbutton.png").convert_alpha()
woodbutton = pygame.image.load("woodbutton.png").convert_alpha()
pygame.mouse.set_visible(True)
pick = pygame.image.load("pick.png").convert_alpha()
axe = pygame.image.load("axesmall.png").convert_alpha()
rockwidth = 544
rockheight = 274
clicks = 0
wood = 0
stonefont = pygame.font.SysFont("verdana", 29, True)
woodfont = pygame.font.SysFont("verdana", 29, True)
clicktext = stonefont.render('Rock: ' +str(clicks), 2, (GREY))
woodtext = woodfont.render('Wood: ' +str(wood), 2, (BROWN))
boxsize = clicktext.get_rect()
RocksX = 125
WoodX = 113
class Rock(pygame.sprite.Sprite):
def __init__(self, color = BLUE, width = 544, height = 274):
super(Rock, self ).__init__()
self.image = pygame.Surface((width, height))
self.set_properties()
self.image.fill(color)
def set_properties(self):
self.rect = self.image.get_rect()
self.origin_x = self.rect.centerx
self.origin_y = self.rect.centery
def set_position(self, x, y):
self.rect.x = 250
self.rect.y = 230
def set_image(self, filename = None):
if (filename != None):
self.image = pygame.image.load(filename).convert_alpha()
def point_collide(self, point):
x, y = point
x -= self.rect.x
y -= self.rect.y
try:
return self.mask.get_at((x,y))
except IndexError:
return False
#below is my clueless attempt at getting it to work
def checkForCursorPressed(x,y):
if pygame.mouse.get_pressed() and pygame.mouse.get_pos() == (x,y):
clicks+=1
coordfont = pygame.font.SysFont("verdana", 12, True)
rock_group = pygame.sprite.Group()
rock = Rock()
rock.set_image("rock.png")
rock.set_position(width/2, height/2)
rock_group.add(rock)
while True:
clock.tick(60)
screen.fill((255,255,255))
screen.blit(greenbg, (0,0))
x,y = pygame.mouse.get_pos()
coords = x,y
now = datetime.now()
date = '%s/%s/%s' % (now.month, now.day, now.year)
label = coordfont.render("Coordinates: "+str(coords), 1, (GREY))
date = coordfont.render("Date: "+str(date), 1, (GREY))
screen.blit(date, (650,10))
screen.blit(label, (790, 10))
screen.blit(rockbutton, (25,25))
screen.blit(woodbutton, (25,100))
clicktext = stonefont.render(' ' +str(clicks), 2, (GREY))
woodtext = woodfont.render(' ' +str(wood), 2, (BROWN))
screen.blit(clicktext, [RocksX,38])
screen.blit(woodtext, [139,WoodX])
rock_group.draw(screen)
screen.blit(pick, (x-10,y-50))
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
sys.exit()
pygame.display.update()
#in case i need the below again
#if x>249 and x<(795) and y>210 and y<(484):
答案 0 :(得分:0)
单击将创建一个MOUSEBUTTONDOWN事件,因此您应该能够处理事件处理循环中的点击,例如:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
click_position = event.pos
if rock.point_collide(click_position):
print('Clicked within the rock')
clicks += 1
# Any other events that have to happen
# when the rock is clicked
答案 1 :(得分:0)
我也不了解point_collide()是如何工作的,我得到了一个AttributeError:&#39; Rock&#39;没有属性&#39; mask&#39;。 所以我会使用另一种可能性来检测是否有人使用colorkey点击了图像的非透明部分。
colorkey定义blitting时的透明色。就我而言,它是白色的:
def set_image(self, filename = None):
...
#sets colorkey to white, depends on the image
self.image.set_colorkey((255,255,255))
point_collide()的新版本:
def point_collide(self, point):
x, y = point
x -= self.rect.x
y -= self.rect.y
#detects if click hits the image
if 0 <= x < self.image.get_width():
if 0 <= y < self.image.get_height():
#detects if color at clicking position != colorkey-color(transparent)
if self.image.get_at((x,y))[0:3] != self.image.get_colorkey()[0:3]:
return True
return False
如何获取鼠标事件已经得到解答。
答案 2 :(得分:0)
好的我工作了:))
如果其他人试图做类似的事情我会在这里解释。
将以下内容放入您的代码中(这解决了问题&#39; Rock没有属性掩码&#39;我得到的错误)
self.mask = pygame.mask.from_surface(self.image)
这是我把它放在我的代码中(在我的set_image def中)
def set_image(self, filename = None):
if (filename != None):
self.image = pygame.image.load(filename).convert_alpha()
self.mask = pygame.mask.from_surface(self.image)
现在将此代码与Marius结合使用,效果非常好!