我正在使用Java实现粒子滤波器本地化,我必须创建一个GUI,然后用100个粒子和一个机器人填充它。然后,我必须定期更新粒子和机器人。例如,我每次都会将x和y的值增加5个单位。这个项目的设计应该是什么?
我有一个方法createGUI,我正在调用构造函数来创建和填充框架中的粒子。但是我将如何一次又一次地更新积分。我会使用重绘还是再次调用构造函数?
请告诉我如何处理项目设计,以便提高效率。
代码:
import java.awt.*;
import java.util.*;
import javax.swing.*;
public class Filter {
public static void main(String[] args)
{
createGUI();
particleFilter();
}
//This method creates the basic GUI of the filter
private static void createGUI()
{
//Creating the JFrame main window
JFrame mainFrame = new JFrame();
mainFrame.setSize(800, 500);
mainFrame.setTitle("Particle Filter");
mainFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
mainFrame.setLocation(100, 100);
mainFrame.getContentPane().setLayout(new BoxLayout(mainFrame.getContentPane(), BoxLayout.X_AXIS));
//creates two panels content and sidebar. Sidebar has null layout
JPanel content = new JPanel();
content.setPreferredSize(new Dimension(700,500));
content.setBackground(Color.LIGHT_GRAY);
mainFrame.getContentPane().add(content);
JPanel sidebar = new JPanel();
sidebar.setBackground(Color.LIGHT_GRAY);
sidebar.setPreferredSize(new Dimension(100,500));
mainFrame.getContentPane().add(sidebar);
sidebar.setLayout(null);
//creates three buttons in sidebar
JButton start_button = new JButton("START");
start_button.setBounds(10, 75, 77, 23);
sidebar.add(start_button);
JButton stop_button = new JButton("STOP");
stop_button.setBounds(10, 109, 77, 23);
sidebar.add(stop_button);
JButton reset_button = new JButton("RESET");
reset_button.setBounds(10, 381, 77, 23);
sidebar.add(reset_button);
//calls the content_Walls class and sends the number of particles to be generated
int n=1000; // n denotes the number of particles
content.add( new content_Walls(n));
mainFrame.setVisible(true);
}
private static void particleFilter()
{
}
}
@SuppressWarnings("serial")
class content_Walls extends JPanel
{
ArrayList<Integer> list;
content_Walls(int n)
{
setPreferredSize(new Dimension(680,450));
setBackground(Color.WHITE);
list = new ArrayList<Integer>(Collections.nCopies(n, 0));
}
public void paintComponent(Graphics g)
{
int x,y=0;
super.paintComponent(g);
for(int i=0;i<list.size();i++)
{
x=randomInteger(11,670); // bounds of x between which the particles should be generated (reduced by 1 each)
y=randomInteger(11,440); // bounds of y between which the particles should be generated (reduced by 1 each)
int radius = 4;
g.fillOval(x, y, radius, radius);
}
x=randomInteger(11,670);
y=randomInteger(11,440);
drawRobot(g,x,y,50);
createObstacles(g,150,225,100,40);
createObstacles(g,500,300,40,100);
int xpoints[] = {50, 40, 60, 120};
int ypoints[] = {50, 75, 100, 130};
int npoints = 4;
createPolygonObstacle(g,xpoints,ypoints,npoints);
}
private void createPolygonObstacle(Graphics g, int xpoints[], int ypoints[], int npoints)
{
g.fillPolygon(xpoints, ypoints, npoints);
}
private void createObstacles(Graphics g, int x, int y, int width, int height)
{
g.setColor(Color.BLACK);
g.fillRect(x, y, width, height);
}
private void drawRobot(Graphics g, int x, int y, int radius)
{
g.setColor(Color.GREEN);
g.fillOval(x, y, radius, radius);
}
private static int randomInteger(int min, int max)
{
Random rand = new Random();
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
}
答案 0 :(得分:3)
如果您的粒子交互模型足够简单,您可以使用javax.swing.Timer
来调整模拟速度,如引用的KineticModel
here所示。更灵活的方法可能会使用model-view-controller模式,检查here。您还可以在SwingWorker
的背景中迭代模型,如图here所示。