我正在编写一个像素艺术应用程序,用户将在屏幕上绘制的图像绘制成像素外观。有两种方法可以解决它。保存后对图像进行像素化或手头有网格,以便用户绘制像素图像。我在后面的方法上找不到任何东西。所以我的第一个问题是画一个网格,如果一个单元被触摸,我会改变它的颜色。我尝试在画布上绘制矩形但这没有意义,因为我无法控制细胞。
我在考虑在每个单元格中创建位图的嵌套for循环?
答案 0 :(得分:23)
以下只是一个简单的说明性示例。它没有优化,没有实现异常处理等。
public class PixelGridView extends View {
private int numColumns, numRows;
private int cellWidth, cellHeight;
private Paint blackPaint = new Paint();
private boolean[][] cellChecked;
public PixelGridView(Context context) {
this(context, null);
}
public PixelGridView(Context context, AttributeSet attrs) {
super(context, attrs);
blackPaint.setStyle(Paint.Style.FILL_AND_STROKE);
}
public void setNumColumns(int numColumns) {
this.numColumns = numColumns;
calculateDimensions();
}
public int getNumColumns() {
return numColumns;
}
public void setNumRows(int numRows) {
this.numRows = numRows;
calculateDimensions();
}
public int getNumRows() {
return numRows;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
calculateDimensions();
}
private void calculateDimensions() {
if (numColumns < 1 || numRows < 1) {
return;
}
cellWidth = getWidth() / numColumns;
cellHeight = getHeight() / numRows;
cellChecked = new boolean[numColumns][numRows];
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
if (numColumns == 0 || numRows == 0) {
return;
}
int width = getWidth();
int height = getHeight();
for (int i = 0; i < numColumns; i++) {
for (int j = 0; j < numRows; j++) {
if (cellChecked[i][j]) {
canvas.drawRect(i * cellWidth, j * cellHeight,
(i + 1) * cellWidth, (j + 1) * cellHeight,
blackPaint);
}
}
}
for (int i = 1; i < numColumns; i++) {
canvas.drawLine(i * cellWidth, 0, i * cellWidth, height, blackPaint);
}
for (int i = 1; i < numRows; i++) {
canvas.drawLine(0, i * cellHeight, width, i * cellHeight, blackPaint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
int column = (int)(event.getX() / cellWidth);
int row = (int)(event.getY() / cellHeight);
cellChecked[column][row] = !cellChecked[column][row];
invalidate();
}
return true;
}
}
这是一个简单的Activity
用于演示:
public class MainActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PixelGridView pixelGrid = new PixelGridView(this);
pixelGrid.setNumColumns(4);
pixelGrid.setNumRows(6);
setContentView(pixelGrid);
}
}
答案 1 :(得分:1)
public class PixelGridView extends View {
//number of row and column
int horizontalGridCount = 2;
private Drawable horiz;
private Drawable vert;
private final float width;
public PixelGridView(@NonNull Context context) {
this(context, null);
}
public PixelGridView(@NonNull Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
horiz = new ColorDrawable(Color.WHITE); horiz.setAlpha(160);
vert = new ColorDrawable(Color.WHITE); vert.setAlpha(160);
width = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 0.9f, context.getResources().getDisplayMetrics());
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
horiz.setBounds(left, 0, right, (int) width);
vert.setBounds(0, top, (int) width, bottom);
}
private float getLinePosition(int lineNumber) {
int lineCount = horizontalGridCount;
return (1f / (lineCount + 1)) * (lineNumber + 1f);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// drawTask.start();
int count = horizontalGridCount;
for (int n = 0; n < count; n++) {
float pos = getLinePosition(n);
// Draw horizontal line
canvas.translate(0, pos * getHeight());
horiz.draw(canvas);
canvas.translate(0, - pos * getHeight());
// Draw vertical line
canvas.translate(pos * getWidth(), 0);
vert.draw(canvas);
canvas.translate(- pos * getWidth(), 0);
}
//drawTask.end(count);
}
以及您的主要活动中:
//inside on create method
val myView = PixelGridView(this)
id_frame.addView(myView)
id_frame
是xml中的框架布局
答案 2 :(得分:0)
一个可用选项是使用Android Gridview作为绘图网格;我自己没有对此进行过测试,但是如果您使用所需的像素尺寸在每个单元格中创建要触摸的对象,则应该能够通过保存变量来创建基本的Pixel Art应用程序。
请注意,网格视图单元格的大小取决于其内容,如How to set a cell size in Android grid view?
中所述此外,在绘制内容时,有许多不同的方法可以处理它,但是遵循指南或教程(如http://code.tutsplus.com/tutorials/android-sdk-create-a-drawing-app-touch-interaction--mobile-19202)通常是最好的起点和拉动所需的内容。< / p> 祝你好运!
答案 3 :(得分:0)
此视图类将根据分配的GAP_WIDTH_DP量在Canvas中绘制等距线的网格
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Build;
import android.support.annotation.Nullable;
import android.support.annotation.RequiresApi;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.View;
public class PixelGridView extends View {
private int screenWidth;
private int screenHeight;
public static final int GAP_WIDTH_DP = 62;
private float GAP_WIDTH_PIXEL;
private Paint paint = new Paint();
public PixelGridView(Context context) {
super(context);
init(context);
}
public PixelGridView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init(context);
}
public PixelGridView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
@RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
public PixelGridView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init(context);
}
public static float convertDpToPixel(float dp, Context context){
return dp * ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}
public void init(Context context) {
// set paint color
paint.setColor(Color.GREEN);
// get view dimentions
getScreenDimensions();
}
private void getScreenDimensions() {
DisplayMetrics displayMetrics = new DisplayMetrics();
((Activity) getContext()).getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
screenWidth = displayMetrics.widthPixels;
screenHeight = displayMetrics.heightPixels;
//gap size in pixel
GAP_WIDTH_PIXEL = convertDpToPixel(GAP_WIDTH_DP, getContext());
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
getScreenDimensions();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// draw Horizontal line from Y= 0 -> Y+=Gap... till screen width
float verticalPosition = 0;
while (verticalPosition <= screenHeight) {
canvas.drawLine(0, verticalPosition,
screenWidth, verticalPosition, paint);
verticalPosition += GAP_WIDTH_PIXEL;
}
// draw Vertical line from X=0 -> X+=Gap... till screen Height 0|||hor+gap|||W
float horizontalPosition = 0;
while (horizontalPosition <= screenWidth) {
canvas.drawLine(horizontalPosition, 0,
horizontalPosition, screenHeight,paint);
horizontalPosition += GAP_WIDTH_PIXEL;
}
}
}