我正在尝试运行粒子节点或仅在调用某个动作时运行一个节点,但我不确定要使用哪个动作,或者我是否正确行事。
我没有运气地搜索苹果的文档。
这就是我的尝试:
-(void)setupbabyFireNode{
NSString *babyFirePath = [[NSBundle mainBundle]pathForResource:@"BabyOnFireParticle" ofType:@"sks"];
babyFireNode = [NSKeyedUnarchiver unarchiveObjectWithFile:babyFirePath];
babyFireNode.position = CGPointMake(-30, 40);
babyFireNode.zPosition = 1;
[babyNode addChild:babyFireNode];
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[babyNode removeActionForKey:@"left"];
babyNode.position = CGPointMake(700, 280);
moveLeft = [SKAction moveTo:CGPointMake(100, 280)duration:5.0];
SKAction *completion = [SKAction runBlock:^{
SKScene *endScene = [[EndScene alloc]initWithSize:self.size];
SKTransition *doors = [SKTransition crossFadeWithDuration:5];
[self.view presentScene:endScene transition:doors];
}];
SKAction *fire = [self setupbabyFireNode];
SKAction *sequence = [SKAction sequence:@[ moveLeft ,fire, completion ]];
SKAction *sequence = [SKAction sequence:@[ moveLeft ,completion ]];
[babyNode runAction:sequence withKey:@"left"];
}
答案 0 :(得分:3)
我想,这就是你要做的事情;
SKAction *sequence = [SKAction sequence:@[moveLeft ,[SKAction performSelector:@selector(spawnPipes) onTarget:self]]];
[Node runAction:sequence];