我正在制作一个SpriteKit
游戏但我在识别按键何时按下时遇到了麻烦。我想特别识别密钥:W, A, S, D, spacebar, and ESC
。
例如:
if (w is press) {
//jump
}
答案 0 :(得分:0)
使用以下代码完成此操作:
- (void)keyDown:(NSEvent *)event {
[self handleKeyEvent:event keyDown:YES];
}
- (void)keyUp:(NSEvent *)event {
[self handleKeyEvent:event keyDown:NO];
}
- (void)handleKeyEvent:(NSEvent *)event keyDown:(BOOL)downOrUp {
NSString *characters = [event characters];
for (int s = 0; s<[characters length]; s++) {
unichar oneCharacter = [characters characterAtIndex:s];
switch (oneCharacter) {
case 'w':
[character jump];
break;
case 'a':
[character left];
break;
case 'd':
[character right];
break;
case 's':
NSLog(@"Down");
break;
case ' ':
NSLog(@"Shoot");
break;
}
}
}
我想赞扬:Heyfara(他/她在另一个问题上回答了这个问题)。要查看原始帖子,请点击此处:How Can I get keyboard input in a SpriteKit Game?