将精灵图像移动到选定位置

时间:2014-07-12 16:26:08

标签: javascript html5-canvas sprite-sheet

目前我正在研究鱼类动画。我的鱼精灵是动画的,能够在画布上自由移动。其次,我想添加食物来喂养画布上的鱼。但是目前我被卡住了,当它在画布上画画时,无法让鱼儿游向食物。

以下是我的鱼精灵随机移动的方式:

Fish.prototype.changeDirection = function () {
    var me = this;
    var speedXSign = Math.random() < 0.5 ? 1 : -1;
    var speedYSign = Math.random() < 0.5 ? 1 : -1;
    this.speedX = speedXSign * (1 + Math.random() * 1.6);
    this.speedY = speedYSign * (1 + Math.random() * 1.6);
    var time = 1000 + 2000*Math.random();
    setTimeout(function() {me.changeDirection()}, time);
};

Fish.prototype.move = function () {
    this.animIndex++;
    if ( this.animIndex == animFrames.length) this.animIndex = 0;

    this.xPos += this.speedX;
    if ((this.xPos + this.frameWidth * this.frameScale / 1.8) >= canvas.width && this.speedX > 0 || 
    (this.xPos - this.frameWidth * this.frameScale / 1.8) <= 0 && this.speedX <= 0) {
        this.speedX = -this.speedX;
    }

    this.yPos += this.speedY;
    if ((this.yPos + this.frameHeight * this.frameScale / 1.8) >= canvas.height && this.speedY > 0 || 
    (this.yPos - this.frameHeight * this.frameScale / 1.8) <= 0 && this.speedY <= 0) {
        this.speedY = -this.speedY;
    }
};

现在,当我在画布上点击时,食物将会出现,并与X和Y偏移一起出现。

function addFood(foodArray){
    var iiimage = new Image();
    iiimage.src = 'Images/redFood.png';
    for(var m = 0 ; m<foodArray.length;m++){
        var x = foodArray[m].x;
        var y = foodArray[m].y;
        context.drawImage(iiimage,x,y,50,50);
    }
}

function getMousePos(canvas, evt) {
        var rect = canvas.getBoundingClientRect();
        return {
          x: evt.clientX - rect.left,
          y: evt.clientY - rect.top
        };
}

canvas.onmousedown = function(e){
    foodX = getMousePos(canvas,e).x;
    foodY = getMousePos(canvas,e).y;
    food = {x:foodX,y:foodY};
    foodArray.push(food);
    console.log('('+foodX+','+foodY+')');
    console.log(food);
    console.log(foodArray.length);
}

是否有可能让鱼精灵改变它的方向到最近的食物,然后在鱼精灵与食物接触后再回到它的随机运动。

这是我的小提琴:http://jsfiddle.net/Bernard_9/bV4r6/

1 个答案:

答案 0 :(得分:0)

这是我更新的fiddle,现在我将解释我所做的更改。

  1. 添加食物宽度和高度的变量:

    ...
    var foodArray = [];
    var foodWidth = 50;
    var foodHeight = 50;
    var food;
    ...
    
  2. 更新绘图功能以使用这些变量:

    function addFood(foodArray) {
      ...
        var x = foodArray[m].x;
        var y = foodArray[m].y;
        context.drawImage(iiimage, x, y, foodWidth, foodHeight);
      ...
    }
    
  3. 添加功能以找到最近的食物:

    Fish.prototype.closestFood = function () {
    var closestFoodIndex = -1;
    var shortestDistance = Infinity;
    for (var i = 0; i < foodArray.length; i++) {
            var distance = Math.max(Math.abs(this.xPos - foodArray[i].x), Math.abs(this.yPos - foodArray[i].y));
            if (distance < shortestDistance) {
                shortestDistance = distance;
                closestFoodIndex = i;
            }
        }
        return closestFoodIndex;
    };
    
  4. 添加功能以改变对食物的指示:

    Fish.prototype.chaseFood = function(index) {
        if (this.xPos > foodArray[index].x + foodWidth) {
            this.speedX = -1 * Math.abs(this.speedX);
        } else if (this.xPos < foodArray[index].x) {
            this.speedX = Math.abs(this.speedX);
        }
        if (this.yPos > foodArray[index].y + foodHeight) {
            this.speedY = -1 * Math.abs(this.speedY);
        } else if (this.yPos < foodArray[index].y) {
            this.speedY = Math.abs(this.speedY);
        }
    };
    
  5. 添加变量以跟踪鱼在追逐食物的时间:

    function Fish(xPos, yPos, speedX, speedY, imgFish, frameWidth, frameHeight) {
        ...
        this.chasingFood = false;
        ...
    }
    
  6. 添加一种功能,可以吃鱼下的任何食物:

    Fish.prototype.eatFood = function() {
        var foodX, foodY;
        var halfWidth = this.frameWidth * this.frameScale / 2;
        var halfHeight = this.frameHeight * this.frameScale / 2;
        // Loop backward because we are removing elements.
        for (var i = foodArray.length-1; i >= 0; i--) {
            foodX = foodArray[i].x + foodWidth / 2;
            foodY = foodArray[i].y + foodHeight / 2;
            if (foodX > this.xPos - halfWidth &&
                foodX < this.xPos + halfWidth &&
                foodY > this.yPos - halfHeight&&
                foodY < this.yPos + halfHeight)
            {
                foodArray.splice(i, 1);
            }
        }
    };
    
  7. 更新移动功能,吃食物,寻找食物并追逐它:

    Fish.prototype.move = function () {
        ...
        this.eatFood();
    
        var closestFoodIndex = this.closestFood();
        if (closestFoodIndex >= 0) {
            this.chasingFood = true;
            this.chaseFood(closestFoodIndex);
        } else {
            this.chaseingFood = false;
        }
        ...
    };
    
  8. 更新改变方向功能,仅在不追逐食物时改变方向:

    Fish.prototype.changeDirection = function () {
        var me = this;
        if (!this.chasingFood) {
            var speedXSign = Math.random() < 0.5 ? 1 : -1;
            var speedYSign = Math.random() < 0.5 ? 1 : -1;
            this.speedX = speedXSign * (1 + Math.random() * 1.6);
            this.speedY = speedYSign * (1 + Math.random() * 1.6);
        }
        var time = 1000 + 2000 * Math.random();
        setTimeout(function () {
            me.changeDirection();
        }, time);
    };
    
  9. 这只会使鱼改变x和y方向,而不是速度。可以修改chaseFood功能以使它们加速,或者可以直接进食(尽管这可能会使动画看起来很奇怪)。

    如果您需要有关任何新代码的更多说明,请发表评论。