OS X GCD多线程并发使用更多CPU但执行速度比单线程慢

时间:2014-07-11 21:22:29

标签: multithreading macos concurrency swift grand-central-dispatch

我有一种方法可以进行一系列的计算,需要花费很多时间才能完成。此方法进行计算的对象是在运行时生成的,范围可以从几个到几千个。显然,如果我可以同时在多个线程上运行这些计算会更好,但是当我尝试使用时,我的程序使用更多的CPU,但需要比逐个运行它们更长的时间。有什么想法吗?

let itemsPerThread = (dataArray.count / 4) + 1

for var i = 0; i < dataArray.count; i += itemsPerThread
{

    let name = "ComputationQueue\(i)".bridgeToObjectiveC().cString()
    let compQueue = dispatch_queue_create(name, DISPATCH_QUEUE_CONCURRENT)
    dispatch_async(compQueue,
    {
        let itemCount = i + itemsPerThread < dataArray.count ? itemsPerThread : dataArray.count - i - 1

        let subArray = dataArray.bridgeToObjectiveC().subarrayWithRange(NSMakeRange(i, dataCount)) as MyItem[]
        self.reallyLongComputation(subArray, increment: increment, outputIndex: self.runningThreads-1)
    })

    NSThread.sleepForTimeInterval(1)
}

或者: 如果我运行同样的事情,但只有一个dispatch_async调用,而且整个dataArray而不是子数组,那么使用较少的CPU时,它的完成速度会快得多。

2 个答案:

答案 0 :(得分:1)

你(我的猜测)想要做的应该是

//
//  main.swift
//  test
//
//  Created by user3441734 on 12/11/15.
//  Copyright © 2015 user3441734. All rights reserved.
//

import Foundation

let computationGroup = dispatch_group_create()

var arr: Array<Int> = []
for i in 0..<48 {
    arr.append(i)
}
print("arr \(arr)")

func job(inout arr: Array<Int>, workers: Int) {
    let count = arr.count
    let chunk = count / workers
    guard chunk * workers == count else {
        print("array.cout divided by workers must by integer !!!")
        return
    }
    let compQueue = dispatch_queue_create("test", DISPATCH_QUEUE_CONCURRENT)
    let syncQueue = dispatch_queue_create("aupdate", DISPATCH_QUEUE_SERIAL)

    for var i = 0; i < count; i += chunk
    {
        let j = i
        var tarr = arr[j..<j+chunk]
        dispatch_group_enter(computationGroup)
        dispatch_async(compQueue) {  () -> Void in
            for k in j..<j+chunk {
                // long time computation
                var z = 100000000
                repeat {
                    z--
                } while z > 0
                // update with chunk
                tarr[k] = j
            }
            dispatch_async(syncQueue, { () -> Void in
                for k in j..<j+chunk {
                    arr[k] = tarr[k]
                }
                dispatch_group_leave(computationGroup)
            })

        }
    }
    dispatch_group_wait(computationGroup, DISPATCH_TIME_FOREVER)
}
var stamp: Double {
    return NSDate.timeIntervalSinceReferenceDate()
}

print("running on dual core ...\n")
var start = stamp
job(&arr, workers: 1)
print("job done by 1 worker in \(stamp-start) seconds")
print("arr \(arr)\n")

start = stamp
job(&arr, workers: 2)
print("job done by 2 workers in \(stamp-start) seconds")
print("arr \(arr)\n")

start = stamp
job(&arr, workers: 4)
print("job done by 4 workers in \(stamp-start) seconds")
print("arr \(arr)\n")

start = stamp
job(&arr, workers: 6)
print("job done by 6 workers in \(stamp-start) seconds")
print("arr \(arr)\n")

结果

arr [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47]
running on dual core ...

job done by 1 worker in 5.16312199831009 seconds
arr [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

job done by 2 workers in 2.49235796928406 seconds
arr [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]

job done by 4 workers in 3.18479603528976 seconds
arr [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36]

job done by 6 workers in 2.51704299449921 seconds
arr [0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 16, 16, 16, 16, 16, 16, 16, 16, 24, 24, 24, 24, 24, 24, 24, 24, 32, 32, 32, 32, 32, 32, 32, 32, 40, 40, 40, 40, 40, 40, 40, 40]

Program ended with exit code: 0

...您可以使用下一个模式在任意数量的工作人员之间分配工作(提供最佳性能的工作人员数量取决于您的环境中可用的工作人员定义和来源)。通常,对于任何类型的长时间计算(转换),您都可以获得一些性能提升。在两个核心环境中高达50%。如果您的工作人员使用“默认情况下使用更多核心”的高度优化的功能,则性能增益几乎为零: - )

// generic implementation
// 1) job distribute data between workers as fair, as possible
// 2) workers do their task in parallel
// 3) the order in resulting array reflect the input array
// 4) there is no requiremets of worker block, to return
//    the same type as result of yor 'calculation'

func job<T,U>(arr: [T], workers: Int, worker: T->U)->[U] {

    guard workers > 0 else { return [U]() }

    var res: Dictionary<Int,[U]> = [:]

    let workersQueue = dispatch_queue_create("workers", DISPATCH_QUEUE_CONCURRENT)
    let syncQueue = dispatch_queue_create("sync", DISPATCH_QUEUE_SERIAL)
    let group = dispatch_group_create()

    var j = min(workers, arr.count)
    var i = (0, 0, arr.count)
    var chunk: ArraySlice<T> = []

    repeat {
        let a = (i.1, i.1 + i.2 / j, i.2 - i.2 / j)
        i = a
        chunk = arr[i.0..<i.1]
        dispatch_group_async(group, workersQueue) { [i, chunk] in
            let arrs = chunk.map{ worker($0) }
            dispatch_sync(syncQueue) {[i,arrs] in
                res[i.0] = arrs
            }
        }
        j--
    } while j != 0

    dispatch_group_wait(group, DISPATCH_TIME_FOREVER)
    let idx = res.keys.sort()
    var results = [U]()
    idx.forEach { (idx) -> () in
        results.appendContentsOf(res[idx]!)
    }
    return results
}

答案 1 :(得分:0)

你需要

  1. 摆脱1秒的睡眠。这在人为地减少了并行执行的程度,因为你在开始下一个线程之前都在等待。您正在开始4个线程 - 因此您将人工延迟最终线程的开始(可能是完成)3秒。
  2. 使用单个并发队列,而不是每个分派块一个队列。并发队列将按照调度顺序启动块,但不会在开始下一个块之前等待一个块完成 - 即它将并行运行块。
  3. NSArray是一个线程安全的类。我认为它在内部使用多读取器/单写入器锁,这意味着创建一组子数组可能没有任何优势。但是,您需要承担创建subArray
  4. 的开销
  5. 在不同核心上运行的多个线程无法同时与同一个缓存行通信。典型的缓存行大小为64字节,这似乎不太可能导致问题。