JavaScript / HTML5 Canvas相当新。无法使我的背景的特定区域可单击,以便打开另一个页面。我想要做的是让我选择的背景区域可以点击,而不是整个背景。
<!DOCTYPE HTML>
<html lang="en-US">
<head>
<meta charset="UTF-8">
<title>Adventures of Balthazar</title>
<link rel="stylesheet" type="text/css" href="menu.css" />
<script type="text/javascript">
function init(){
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
var img = new Image();
var mouseX = 0;
var mouseY = 0;
var btnPlay = new Button(250,555,162,284);
document.addEventListener('click',mouseClicked,false);
img.onload = function() {
ctx.drawImage(img, 0,0);
}
img.src='img/menu.png'
function Button(xL,xR,yT,yB){
this.xLeft = xL;
this.xRight = xR;
this.yTop = yT;
this.yBottom = yB;
}
Button.prototype.checkClicked = function(){
if(this.xLeft <= mouseX &&
mouseX <= this.xRight &&
this.yTop <= mouseY &&
mouseY <= this.yBottom)
return true;
}
function playGame(){
window.location.href = 'index.html'
}
function mouseClicked(e){
mousex = e.pageX - canvas.offsetLeft;
mousey = e.pageY - canvas.offsetTop;
if(btnPlay.checkClicked()) playGame();
}
}
</script>
</head>
<body onLoad="init()">
<div id="canvas-container">
<canvas id="myCanvas" width="800" height="600"> </canvas>
</div>
</body>
</html>
答案 0 :(得分:0)
这是您的代码的工作版本:
http://jsfiddle.net/3PFXa/1/
我调整了两件事。 (1)你声明了var mouseX但你设置了一个&#34; mousex&#34 ;; (2)使用x,y,width和height而不是使用left,right,top和bottom坐标来定义可点击区域。这适合画布布局。
这是更新后的代码:
function init() {
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
var img = new Image();
var mouseX = 0;
var mouseY = 0;
var btnPlay = new Button(280, 145, 20, 20);
document.addEventListener('click', mouseClicked, false);
img.onload = function () {
ctx.drawImage(img, 0, 0);
ctx.fillStyle = "#0f0";
ctx.rect(btnPlay.x, btnPlay.y, btnPlay.w, btnPlay.h);
ctx.fill();
}
img.src = 'http://cdn.sheknows.com/articles/2013/04/Puppy_2.jpg'
function Button(x, y, w, h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
}
Button.prototype.checkClicked = function () {
if ( mouseX > this.x && mouseX < this.x + this.w && mouseY > this.y && mouseY < this.y + this.h)
return true;
}
function playGame() {
alert("hello!");
}
function mouseClicked(e) {
mouseX = e.pageX - canvas.offsetLeft;
mouseY = e.pageY - canvas.offsetTop;
if (btnPlay.checkClicked()) playGame();
}
}