我是一名设计师/印刷师,最近刚从编程领域开始。我对threeJS以及用它创建出色互动内容的所有可能性感到非常兴奋。
我想创建一个自定义样条线并在其上拉伸一个形状,如下例所示:https://www.dropbox.com/s/x1f47i3tmq5icz2/Screenshot%202014-07-06%2020.03.50.png
我已经看到我需要绘制ThreeJS向量:
var sampleClosedSpline = new THREE.ClosedSplineCurve3([
new THREE.Vector3(0, -40, -40),
new THREE.Vector3(0, 40, -40),
new THREE.Vector3(0, 140, -40),
new THREE.Vector3(0, 40, 40),
new THREE.Vector3(0, -40, 40),
]);
这是一个简化流程的工具吗?或者我必须自己提出每一点意见?
答案 0 :(得分:0)
搞清楚,我希望与大家分享。
有一个名为AI2Canvas的插画家插件
将您的设计简化为直线(没有贝塞尔曲线)后,您可以将其导出,它将为您提供以下几点:
ctx.lineTo(36.4, 96.4);
ctx.lineTo(44.0, 84.6);
ctx.lineTo(44.7, 76.4);
ctx.lineTo(44.7, 66.5);
ctx.lineTo(44.7, 46.5);
ctx.lineTo(44.9, 33.0);
ctx.lineTo(48.9, 21.6);
ctx.lineTo(60.8, 14.6);
ctx.lineTo(75.0, 17.3);
ctx.lineTo(83.3, 30.4);
然后根据你的编辑智慧,你可以让他们像ThreeJS友好一样:
new THREE.Vector3(12.2- 100, 98.9),
new THREE.Vector3(36.4- 100, 96.4),
new THREE.Vector3(44.0- 100, 84.6),
new THREE.Vector3(44.7- 100, 76.4),
new THREE.Vector3(44.7- 100, 66.5),
new THREE.Vector3(44.7- 100, 46.5),
new THREE.Vector3(44.9- 100, 33.0),
new THREE.Vector3(48.9- 100, 21.6),
new THREE.Vector3(60.8- 100, 14.6),
new THREE.Vector3(75.0- 100, 17.3),
new THREE.Vector3(83.3- 100, 30.4),
这些没有Z轴,幸运的是我们只能用XY来定义一个点