我试图绘制一个分集轮(内部带有曲线矩形的圆圈),请参阅:
我知道如何绘制圆圈,但我不知道如何根据圆坐标绘制曲线矩形。
我该怎么做?
答案 0 :(得分:0)
由于您知道如何绘制圆圈,只需在其中心添加一些线条,就会得到类似于您发布的图像的内容:
- (void)drawRect:(CGRect)rect
{
CGPoint centerPoint = self.center;
CGFloat circleWidth = 30;
int numCircles = 4;
[[UIColor colorWithHue:0.53 saturation:1 brightness:0.6 alpha:1] setStroke];
CGContextRef ctx = UIGraphicsGetCurrentContext();
for(int i=numCircles-1;i>=0;i--){
//calculate some color
CGFloat colorModifier = ((numCircles-i)/(float)numCircles);
[[UIColor colorWithHue:0.53 saturation:colorModifier*0.8+0.2 brightness:1-colorModifier*0.4 alpha:1] setFill];
CGFloat radius = circleWidth*(i+1);
//draw the circle
CGContextFillEllipseInRect(ctx, CGRectMake(centerPoint.x-radius, centerPoint.y-radius, 2*radius, 2*radius));
CGContextStrokeEllipseInRect(ctx, CGRectMake(centerPoint.x-radius, centerPoint.y-radius, 2*radius, 2*radius));
if(i>0){
//just add a random number of dividers here
int numDivider = 3+(arc4random()%5);
float angleStep = 2*M_PI/numDivider;
for(int j=0;j<numDivider;j++){
CGFloat x = centerPoint.x + sinf(j*angleStep)*radius;
CGFloat y = centerPoint.y + cosf(j*angleStep)*radius;
CGContextMoveToPoint(ctx, centerPoint.x, centerPoint.y);
CGContextAddLineToPoint(ctx, x, y);
CGContextStrokePath(ctx);
}
}
}
}
绘制单个弯曲矩形的可能性是绘制圆弧并擦除内圆。像这样:
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:self.center];
[path addArcWithCenter:self.center radius:150 startAngle:-0.3 endAngle:0.3 clockwise:YES];
[path fill];
UIBezierPath *innerPath = [UIBezierPath bezierPath];
[innerPath moveToPoint:self.center];
[innerPath addArcWithCenter:self.center radius:120 startAngle:0 endAngle:2*M_PI clockwise:YES];
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);
[innerPath fill];