使用prime [31]插件时如何打包Unity3d应用程序进行Facebook评论?

时间:2014-06-27 06:03:34

标签: facebook unity3d prime31

当我使用prime [31]插件时,我无法在模拟器中运行app。我不能在模拟器中调用任何[DllImport(" __ Internal“)]函数。我应该如何将我的应用程序打包到Facebook进行审核?

错误日志: Undefined symbols for architecture i386: "_OBJC_CLASS_$_P31", referenced from: objc-class-ref in FacebookManager.o objc-class-ref in FacebookBinding.o objc-class-ref in SharingBinding.o objc-class-ref in TwitterBinding.o (maybe you meant: _OBJC_CLASS_$_P31Unity) "_OBJC_CLASS_$_TwitterManager", referenced from: objc-class-ref in TwitterBinding.o "Alg::Compression::Lzma::decode(Alg::Compression::Lzma::CompressPrefix, void*, unsigned long, unsigned char const*, char const*, unsigned long)", referenced from: Pfx::Asm::Lzma::uncompress(unsigned char*, unsigned long, unsigned char const*, unsigned long) in libiPhone-lib.a(asmlzma.o) ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation)

0 个答案:

没有答案