我正在尝试在Android中做一个拼图游戏应用程序。在这里,我将Bitmap
拆分成许多小块。然后这些块显示在GridView
现在我需要将它们洗牌。然后,我需要知道每个图像块的actualPosition(应该是该片段的位置,它在图像中的实际位置)及其currentPosition(片段当前所在的位置)。 actualPosition
和currentPosition
是2个整数数组。那么有一种方法可以让我在混洗后获得每个图像组块currentPosition
和actualPosition
,这样在用户进行的每次移动之后我都可以检查每个图像组块。 actualPosition
等于其currentPosition
。如果是这样,则用户赢得游戏。任何人都可以帮助我。
答案 0 :(得分:0)
以下是纯Java中的数字拼图游戏。可以从命令行运行。 它在每次移动后重新打印整个矩阵(不漂亮)。它演示了基本游戏。 我希望大多数代码都是自我解释的。这显示了游戏的基本2-dim映射,位置跟踪,基于数字的验证。玩得开心。
package madhav.turangi.basic.game;
import java.util.Random;
import java.util.Scanner;
public class NumberPuzzle {
int size;
int[][] arr;
int spaceRow;
int spaceCol;
int turnsTook;
public NumberPuzzle(int size) {
this.size = size;
arr = new int[size][size];
}
void init()
{
for(int r=0; r<size; r++)
{
for(int c=0; c<arr[r].length; c++)
{
arr[r][c] = r*size + c + 1; // row-column of cell to its value equation
}
}
spaceRow = spaceCol = size - 1; // bottom-right cell index
}
int readUserInput()
{
int value = -1;
boolean valid = false;
do {
System.out.printf("To move space [0 - Up, 1 - Down, 2 - Left, 3 - Right] : ? ");
Scanner sc = new Scanner(System.in);
String line = sc.nextLine();
try
{
value = Integer.parseInt(line);
valid = (value>=0 && value<=3);
}
catch(NumberFormatException ne)
{
}
if(! valid) System.out.println("== Invalid ==");
} while (! valid);
return value;
}
void swap(int aRow, int aCol, int withRow, int withCol)
{
int temp = arr[aRow][aCol];
arr[aRow][aCol] = arr[withRow][withCol];
arr[withRow][withCol] = temp;
}
boolean moveUp()
{
if(spaceRow != 0)
{
int newSpaceRow = spaceRow - 1;
swap(spaceRow, spaceCol, newSpaceRow, spaceCol);
spaceRow--;
return true;
}
else
{
return false;
}
}
boolean moveDown()
{
if(spaceRow != size-1)
{
int newSpaceRow = spaceRow + 1;
swap(spaceRow, spaceCol, newSpaceRow, spaceCol);
spaceRow++;
return true;
}
else
{
return false;
}
}
boolean moveRight()
{
if(spaceCol != size-1)
{
int newSpaceCol = spaceCol + 1;
swap(spaceRow, spaceCol, spaceRow, newSpaceCol);
spaceCol++;
return true;
}
else
{
return false;
}
}
boolean moveLeft()
{
if(spaceCol != 0)
{
int newSpaceCol = spaceCol - 1;
swap(spaceRow, spaceCol, spaceRow, newSpaceCol);
spaceCol--;
return true;
}
else
{
return false;
}
}
void shuffle()
{
Random rnd = new Random(System.currentTimeMillis());
boolean moved = false;
int attemptCount = 1;
int maxMoves = 20;
for(int moveCount=0; moveCount<maxMoves; moveCount++, attemptCount++)
{
int randomMoveDir = rnd.nextInt(4);
moved = move(randomMoveDir);
if(! moved) moveCount--; //ensure maxMoves number of moves
}
System.out.printf("Shuffle attempts %d\n",attemptCount);
}
boolean move(int dir)
{
boolean moved = false;
switch(dir)
{
case 0 : // up
moved = moveUp();
break;
case 1 : // down
moved = moveDown();
break;
case 2 : // left
moved = moveLeft();
break;
case 3 : // right
moved = moveRight();
break;
}
return moved;
}
void prnArray()
{
System.out.println("-- -- -- -- --");
for(int[] row : arr)
{
for(int cellValue : row)
{
String v = (cellValue == 16 ? "" : String.valueOf(cellValue));
System.out.printf("%4s", v);
}
System.out.println();
}
System.out.println("-- -- -- -- --");
}
boolean validate()
{
for(int r=0; r<size; r++)
{
for(int c=0; c<arr[r].length; c++)
{
if(arr[r][c] != (r*size + c + 1))
{
return false;
}
}
}
return true;
}
boolean oneTurn()
{
int dir = readUserInput();
boolean moved = move(dir);
boolean won = false;
if(moved)
{
turnsTook++;
prnArray();
won = validate();
}
else
{
System.out.println("= Invalid =");
}
return won;
}
void play()
{
init();
System.out.println("Before shuffle");
prnArray();
shuffle();
prnArray();
boolean won = false;
while(! won)
{
won = oneTurn();
}
System.out.printf("Won in %d\n", turnsTook);
}
public static void main(String[] args)
{
NumberPuzzle puzzle = new NumberPuzzle(4);
puzzle.play();
}
}