我有一个node.js服务器流式传输一些ArrayBuffers:
var BinaryServer = require('binaryjs').BinaryServer;
var fs = require('fs');
var server = BinaryServer({port: 2000});
server.on('connection', function(client){
var file = fs.createReadStream(__dirname + '/music/02 Enter Sandman.mp3');
client.send(file);
});
在客户端,我正在听那些块并试图一个接一个地播放它们:
var client = new BinaryClient('ws://localhost:2000');
var context = new AudioContext();
var source = context.createBufferSource();
source.connect(context.destination);
var audioStart = 0;
var audioStop = 0;
client.on('stream', function(stream, meta)
{
stream.on('data', function(data)
{
var audio = new Float32Array(data);
var audioBuffer = context.createBuffer(1, audio.length, 44100);
audioBuffer.getChannelData(0).set(audio);
audioBuffer = context.createBuffer(data, true);
audioStop += audioBuffer.duration;
source = context.createBufferSource();
source.connect(context.destination);
source.buffer = audioBuffer;
source.start(audioStart);
//source.stop(audioStop);
console.log(audioStart + " - " + audioStop);
audioStart += audioBuffer.duration;
});
});
我经常收到此错误:Uncaught InvalidStateError: Failed to execute 'start' on 'AudioBufferSourceNode': cannot call start more than once.
只有第一个块播放
有人可以解释一下这应该如何运作吗?
谢谢!
答案 0 :(得分:1)
Web Audio API出现问题,您无法在同一频道中加载两个或多个来源。
您可以将来源与:source.disconnect();
断开连接
并重新与他联系:source.connect(context.destination);
此处提供更多信息:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API