我在pygames中创建移动平台时遇到了麻烦。我收到错误,有人可以帮我吗?

时间:2014-06-14 06:27:41

标签: python pygame pygame-surface

所以我刚开始学习如何编程,我一直试图用移动平台创建这个小游戏。我可以让普通的墙/平台工作,但我似乎无法弄清楚如何让这些移动的工作。我不断得到一个看起来像这样的追溯:

Traceback (most recent call last):
  File "C:\Users\Jacob\Desktop\gametest.py", line 227, in <module>
    walls.update()
  File "C:\Python34\lib\site-packages\pygame\sprite.py", line 462, in update
    s.update(*args)
  File "C:\Users\Jacob\Desktop\gametest.py", line 111, in update
    hit = pygame.sprite.collide_rect(self, self.player)
  File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
    return left.rect.colliderect(right.rect)
AttributeError: 'NoneType' object has no attribute 'rect'

我认为这个问题与我所拥有的一些代码有关,但我并不完全确定。

class Wall(pygame.sprite.Sprite):

    def __init__(self, width, height):
        #creates the wall
        pygame.sprite.Sprite.__init__(self)

        self.image = pygame.Surface([width, height])
        self.image.fill(blue)

        self.rect = self.image.get_rect()


######################################################
class MovingEnemy(Wall):
    change_x = 0
    change_y=0

    boundary_top = 0
    boundary_bottom = 0
    boundary_left = 0
    boundary_right = 0

    player = None
    level = None

    def update(self):
        # Move left/right
        self.rect.x += self.change_x

        # See if we hit the player
        hit = pygame.sprite.collide_rect(self, self.player)
        if hit:
            # We did hit the player. Shove the player around and
            # assume he/she won't hit anything else.

            # If we are moving right, set our right side
            # to the left side of the item we hit
            if self.change_x < 0:
                self.player.rect.right = self.rect.left
            else:
                # Otherwise if we are moving left, do the opposite.
                self.player.rect.left = self.rect.right

        # Move up/down
        self.rect.y += self.change_y

        # Check and see if we the player
        hit = pygame.sprite.collide_rect(self, self.player)
        if hit:
            # We did hit the player. Shove the player around and
            # assume he/she won't hit anything else.

            # Reset our position based on the top/bottom of the object.
            if self.change_y < 0:
                self.player.rect.bottom = self.rect.top
            else:
                self.player.rect.top = self.rect.bottom

        # Check the boundaries and see if we need to reverse
        # direction.
        if self.rect.bottom > self.boundary_bottom or self.rect.top < self.boundary_top:
            self.change_y *= -1

        cur_pos = self.rect.x - self.level.world_shift
        if cur_pos < self.boundary_left or cur_pos > self.boundary_right:
            self.change_x *= -1




wall = MovingEnemy(70,40)
wall.rect.x = 500
wall.rect.y = 400
wall.boundary_left = 250
wall.boundary_right = 800
wall.change_x = 1
walls.add(wall)

我不确定我是否提供了正确的信息以获得帮助,但我老实说。我已经浏览了几个小时的互联网寻找一种方法来设法做到这一点,我尝试的一切似乎都行不通。如果有人能理解我有这种混乱的混乱并帮助我,我会非常感激。

编辑: 我确实有一个玩家类,我是否应该将MovingEnemy中的玩家设置为班级?我不确定这是否可能,或者我应该将它设置为什么。这是我的播放器类,如果这样可以更容易。

class Player(pygame.sprite.Sprite):

    #Sets the starting speed
    change_x = 0
    change_y = 0
    walls = None


    def __init__(self, x, y):
        #creates the sprite for the player
        pygame.sprite.Sprite.__init__(self)

        #sets the size
        self.image = pygame.Surface([25,25])
        self.image.fill(green)

        self.rect = self.image.get_rect()
        self.rect.y = y
        self.rect.x = x

    def movement(self, x, y):

        self.change_x += x
        self.change_y += y

    def update(self):

        #changes the position of the player moving left and right
        self.rect.x += self.change_x



        #checks to see if the player sprite hits the wall
        collision = pygame.sprite.spritecollide(self, self.walls, False)
        for block in collision:
            # If the player hits a block while moving right, it is set back
            # to the left side of the block that was hit.
            if self.change_x > 0:
                self.rect.right = block.rect.left
            # Does the same as above, except with moving left.   
            else:
                self.rect.left = block.rect.right


        #changes the position of the player moving up and down    
        self.rect.y += self.change_y

        collision = pygame.sprite.spritecollide(self, self.walls, False)
        for block in collision:

            # Does the same as the above "for" except for moving up and down
            if self.change_y > 0:
                self.rect.bottom = block.rect.top
            else:
                self.rect.top = block.rect.bottom

2 个答案:

答案 0 :(得分:1)

MovingEnemy班级中,您有一个名为player的属性。 player的{​​{1}}开始于None。您的代码中没有位置将player更改为除None之外的任何内容,因此播放器的类型为none或NoneType。没有任何方法可以使用您调用的rect方法使用的方法collide_rect

答案 1 :(得分:0)

你的编译器告诉你什么是错的。

walls.update()

首先,你的程序调用了wall.update,这是麻烦开始的地方。

hit = pygame.sprite.collide_rect(self, self.player)

然后,您尝试检测墙和播放器之间的命中检测。

File "C:\Python34\lib\site-packages\pygame\sprite.py", line 1300, in collide_rect
return left.rect.colliderect(right.rect)

请注意下一条线索是在这一行中,因为这最终是触发问题的线,它说:

AttributeError: 'NoneType' object has no attribute 'rect'

您的墙(自我)或(自我玩家)的类型为无,因此没有属性'rect'可用于确定碰撞。现在注意:

player = None

你永远不会设置玩家!因此,播放器的类型为None,并且没有属性'rect'来进行碰撞检测。