更新: 我尝试实现Peter指定的方法,并得到不正确的阴影。有什么问题?
CGContextSetShadowWithColor(c, CGSizeMake(4, 4), kAudioThumbShadowBlur, [[UAColor blackColor] CGColor]);
CGContextFillPath(c);
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, minx, midy);
CGPathAddArcToPoint(path, NULL, minx, miny, midx, miny, kDefaultMargin);
CGPathAddArcToPoint(path, NULL, maxx, miny, maxx, midy, kDefaultMargin);
CGPathAddArcToPoint(path, NULL, maxx, maxy, midx, maxy, kDefaultMargin);
CGPathAddArcToPoint(path, NULL, minx, maxy, minx, midy, kDefaultMargin);
CGPathCloseSubpath(path);
// Fill and stroke the path
CGContextSaveGState(c);
CGContextAddPath(c, path);
CGContextClip(c);
myGradient = CGGradientCreateWithColorComponents(myColorspace, components, locations, 2);
CGContextDrawLinearGradient(c, myGradient, CGPointMake(minx,miny), CGPointMake(minx,maxy), 0);
CGContextAddPath(c, path);
CGPathRelease(path);
CGContextStrokePath(c);
CGContextRestoreGState(c);
原始问题:
我期待在CoreGraphics中使用此代码在自定义圆形单元格项目底部绘制一个自然的阴影:
...
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, minx, miny);
CGPathAddArcToPoint(path, NULL, minx, maxy, midx, maxy, kDefaultMargin);
CGPathAddArcToPoint(path, NULL, maxx, maxy, maxx, miny, kDefaultMargin);
CGPathAddLineToPoint(path, NULL, maxx, miny);
CGPathAddLineToPoint(path, NULL, minx, miny);
CGPathCloseSubpath(path);
// Fill and stroke the path
CGContextSaveGState(c);
CGContextAddPath(c, path);
CGContextClip(c);
myGradient = CGGradientCreateWithColorComponents(myColorspace, components, locations, 2);
CGContextDrawLinearGradient(c, myGradient, CGPointMake(minx,miny), CGPointMake(minx,maxy), 0);
CGContextAddPath(c, path);
CGPathRelease(path);
CGContextStrokePath(c);
CGContextRestoreGState(c);
...
我想在渐变填充之前或之后在该路径的外部应用阴影。这样做的最佳方法是什么?
答案 0 :(得分:9)
渐变绘制不算作填充,因此,首先,设置阴影并进行纯色填充。然后,使用渐变和剪切笔划绘制纯色填充。