我希望我的保存按钮能够运行JSON调用,然后完成它的功能,但它在运行JSON调用时完成了该功能,因此变量初始化为nil
。
我的DeviceDetailViewController.m
//
// DeviceDetailViewController.m
// Steam Backpack Viewer
//
// Created by Vishwa Iyer on 5/22/14.
// Copyright (c) 2014 MoAppsCo. All rights reserved.
//
#import "DeviceDetailViewController.h"
#import "MasterViewController.h"
#import "ProfileManager.h"
#import "ProfileCommunicator.h"
#import "SteamProfile.h"
#import "DeviceViewController.h"
@interface DeviceDetailViewController () <ProfileManagerDelegate> {
ProfileManager *_manager;
NSArray *profile;
SteamProfile *s;
}
extern NSString *ID;
@end
@implementation DeviceDetailViewController
- (NSManagedObjectContext *)managedObjectContext {
NSManagedObjectContext *context = nil;
id delegate = [[UIApplication sharedApplication] delegate];
if ([delegate performSelector:@selector(managedObjectContext)]) {
context = [delegate managedObjectContext];
}
return context;
}
- (IBAction)cancel:(id)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}
- (IBAction)save:(id)sender {
NSManagedObjectContext *context = [self managedObjectContext];
// Create a new managed object
NSManagedObject *newDevice = [NSEntityDescription insertNewObjectForEntityForName:@"BackpackViewer" inManagedObjectContext:context];
[newDevice setValue:self.steamIDTextField.text forKey:@"steamID"];
ID = [NSString stringWithFormat:@"%@", [newDevice valueForKey:@"steamID"]];
[self startFetchingGroups]; // I would like this JSON call to finish before calling the rest of the function below
[newDevice setValue:s.personaname forKey:@"steamName"];
[newDevice setValue:s.avatar forKey:@"imageURL"];
NSError *error = nil;
// Save the object to persistent store
if (![context save:&error]) {
NSLog(@"Can't Save! %@ %@", error, [error localizedDescription]);
}
[self dismissViewControllerAnimated:YES completion:nil];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_manager = [[ProfileManager alloc] init];
_manager.communicator = [[ProfileCommunicator alloc] init];
_manager.communicator.delegate = _manager;
_manager.delegate = self;
// Do any additional setup after loading the view.
}
- (void)startFetchingGroups
{
[_manager fetchGroups];
}
- (void)didReceieveProfileInfo:(NSArray *)groups
{
//the JSON call finishes here, when the groups are receives from the call. I would then like the rest of the save button method above to run after this runs, so that the s variable (which corresponds to a SteamProfile object) becomes initialized correctly.
profile = groups;
s = [profile objectAtIndex:0];
NSLog(s.personaname);
}
- (void)fetchingGroupsFailedWithError:(NSError *)error
{
NSLog(@"Error %@; %@", error, [error localizedDescription]);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
答案 0 :(得分:1)
我认为你在找这样的东西。请注意,这种语法可能是错误的,未经测试。我将留给您阅读有关函数回调的文档。
@interface MyClass: NSObject
{
void (^_completionHandler)(int someParameter);
}
- (void)startFetchingGroups:(void(^)(int))handler;
@end
@implementation MyClass
- (void)startFetchingGroups:(void(^)(void))handler
{
[_manager fetchGroups];
if (handler) {
handler();
}
}
@end
[var startFetchingGroups:^{
[newDevice setValue:s.personaname forKey:@"steamName"];
[newDevice setValue:s.avatar forKey:@"imageURL"];
NSError *error = nil;
// Save the object to persistent store
if (![context save:&error]) {
NSLog(@"Can't Save! %@ %@", error, [error localizedDescription]);
}
[self dismissViewControllerAnimated:YES completion:nil];
}];
调用回调时的行为取决于_manager fetchGroups实际执行的操作。你也可以在建议的评论中使用委托作为一些人,并且绝对是一个干净的解决方案。
答案 1 :(得分:0)
抱歉丑陋的格式化。这段代码正是你想要的......
#import "DeviceDetailViewController.h"
#import "MasterViewController.h"
#import "ProfileManager.h"
#import "ProfileCommunicator.h"
#import "SteamProfile.h"
#import "DeviceViewController.h"
typedef void(^EmptyBlock_t)();
@interface DeviceDetailViewController () <ProfileManagerDelegate> {
ProfileManager *_manager;
NSArray *profile;
SteamProfile *s;
// 1
// here you define a block, an anonymous function pointer that will be called right after you callback is called..
EmptyBlock_t _blockAfterJSONFetched;
}
extern NSString *ID;
@end
@implementation DeviceDetailViewController
- (NSManagedObjectContext *)managedObjectContext {
NSManagedObjectContext *context = nil;
id delegate = [[UIApplication sharedApplication] delegate];
if ([delegate performSelector:@selector(managedObjectContext)]) {
context = [delegate managedObjectContext];
}
return context;
}
- (IBAction)cancel:(id)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}
- (IBAction)save:(id)sender {
NSManagedObjectContext *context = [self managedObjectContext];
// Create a new managed object
NSManagedObject *newDevice = [NSEntityDescription insertNewObjectForEntityForName:@"BackpackViewer" inManagedObjectContext:context];
[newDevice setValue:self.steamIDTextField.text forKey:@"steamID"];
ID = [NSString stringWithFormat:@"%@", [newDevice valueForKey:@"steamID"]];
[self startFetchingGroups]; // I would like this JSON call to finish before calling the rest of the function below
// 2
// here you assign a value to your block. Notice that all objects inside block are called "retain" automatically. Also they a called "release" when you release the block itself..
_blockAfterJSONFetched=^{
[newDevice setValue:s.personaname forKey:@"steamName"];
[newDevice setValue:s.avatar forKey:@"imageURL"];
NSError *error = nil;
// Save the object to persistent store
if (![context save:&error]) {
NSLog(@"Can't Save! %@ %@", error, [error localizedDescription]);
}
[self dismissViewControllerAnimated:YES completion:nil];
};
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
_manager = [[ProfileManager alloc] init];
_manager.communicator = [[ProfileCommunicator alloc] init];
_manager.communicator.delegate = _manager;
_manager.delegate = self;
// Do any additional setup after loading the view.
}
- (void)startFetchingGroups
{
[_manager fetchGroups];
}
- (void)didReceieveProfileInfo:(NSArray *)groups
{
//the JSON call finishes here, when the groups are receives from the call. I would then like the rest of the save button method above to run after this runs, so that the s variable (which corresponds to a SteamProfile object) becomes initialized correctly.
profile = groups;
s = [profile objectAtIndex:0];
NSLog(s.personaname);
// 3
// finally after your callback is fired you check if block pointer is not null and if it is you call it as a casual function. Assigning nil in the end is optional..
if(_blockAfterJSONFetched){
_blockAfterJSONFetched();
_blockAfterJSONFetched=nil;
}
}
- (void)fetchingGroupsFailedWithError:(NSError *)error
{
NSLog(@"Error %@; %@", error, [error localizedDescription]);
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end