如何在另一个正在运行时调用函数

时间:2013-06-19 11:16:08

标签: javascript

不要复制我正在使用的所有代码,而只是举个例子。 我有:

<body onload="show()" >
//while show() is a : setInterval (function(){ thing=thing+1;},500);

然后在HTML中我有一个按钮:

<button  onclick="thingPlus100()">Upgrade</button>

thingPlus100()是例如:

function thingPlus100() {
    thing= thing+100;
} 

在循环之外。

这不起作用。那么在这种情况下你如何制作一个按钮,当按下它时会将100加到物体的值而不会破坏循环? !!!延期: 这是html:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Index</title>
<link href="gameCSS.css" rel="stylesheet" type="text/css" />
</head>
<script src="PlanetAndStructures.js" type="text/javascript">

</script>
<body onload="show()" >


<p>&nbsp;</p>
<table width="800" border="1">
  <tr>
    <th scope="col">TGC*</th>
    <th scope="col">Radioactives</th>
    <th scope="col">Organic</th>
    <th scope="col">Metall</th>
    <th scope="col">Manpower</th>
    <th scope="col">Food</th>
    <th scope="col">Militar Power</th>
    <th scope="col">Economy</th>
    <th scope="col">Lvl</th>
  </tr>
  <tr>
    <td><p id="tottgc">Loading</p></td>
    <td><p id="totRadioactives">Loading</P></td>
    <td><p id="totOrganic">Loading</p></td>
    <td><p id="totMetal">Loading</p></td>
    <td><p id="Manpower">Loading</p></td>
    <td><p id="Food">Loading</p></td>
    <td><p id="MS">Loading</p></td>
    <td><p id="ES">Loading</p></td>
    <td><p id="Lvl">Loading</p></td>
  </tr>
</table>
<p>Planet geology and info:</p>
<table width="800" border="1">
  <tr>
    <td colspan="7" bgcolor="#00FF99" class="cent">Info</td>
  </tr>
  <tr>
    <td width="128" bgcolor="#00FF99" class="cent">Gravity</td>
    <td width="152" bgcolor="#00FF99" class="cent">Natural ecosistem</td>
    <td width="142" bgcolor="#00FF99" class="cent">Radioactive</td>
    <td width="111" bgcolor="#00FF99" class="cent">Metal</td>
    <td width="113" bgcolor="#00FF99" class="cent">Organic</td>
    <td width="113" bgcolor="#00FF99" class="cent">Area</td>
    <td width="114" bgcolor="#00FF99" class="cent">Solar</td>
  </tr>
  <tr>
    <td bgcolor="#C6FFC6" class="cent"><p id="grav">?</p></td>
    <td bgcolor="#C6FFC6" class="cent"><p id="natEc">?</p></td>
    <td bgcolor="#C6FFC6" class="cent"><p id="radio">?</p></td>
    <td bgcolor="#C6FFC6" class="cent"><p id="metal">?</p></td>
    <td bgcolor="#C6FFC6" class="cent"><p id="organ">?</p></td>
    <td bgcolor="#C6FFC6" class="cent"><p id="Area">?</p></td>
    <td height="23" bgcolor="#C6FFC6" class="cent"><p id="solar">?</p></td>
  </tr>
</table>
<p>&nbsp;</p>
<p>Planet indexes </p>
<table width="800" border="1">
  <tr>
    <td colspan="7" bgcolor="#FFFF99" class="cent">Indexes</td>
    <td colspan="6" bgcolor="#FF6600" class="cent">Resource production</td>
  </tr>
  <tr>
    <td bgcolor="#FFFF99" class="cent">Fuel</td>
    <td bgcolor="#FFFF99" class="cent">Industry</td>
    <td bgcolor="#FFFF99" class="cent">Ecosistem</td>
    <td bgcolor="#FFFF99" class="cent">Research</td>
    <td bgcolor="#FFFF99" class="cent">Anarchy</td>
    <td bgcolor="#FFFF99" class="cent">Production</td>
    <td bgcolor="#FFFF99" class="cent">Construction</td>
    <td bgcolor="#FF6600" class="cent">Food</td>
    <td bgcolor="#FF6600" class="cent">Radioactive</td>
    <td bgcolor="#FF6600" class="cent">Organic</td>
    <td bgcolor="#FF6600" class="cent">Metals</td>
    <td bgcolor="#FF6600" class="cent">Energy </td>
    <td bgcolor="#FF6600" class="cent">TGC's</td>
  </tr>
  <tr>
    <td height="23" bgcolor="#FFFFCE" class="cent"><p id="FI">?</p></td>
    <td bgcolor="#FFFFCE" class="cent"><p id="II">?</p></td>
    <td bgcolor="#FFFFCE" class="cent"><p id="EI">?</p></td>
    <td bgcolor="#FFFFCE" class="cent"><p id="RI">?</p></td>
    <td bgcolor="#FFFFCE" class="cent"><p id="AI">?</p></td>
    <td bgcolor="#FFFFCE" class="cent"><p id="PI">?</p></td>
    <td bgcolor="#FFFFCE" class="cent"><p id="CI">?</p></td>
    <td bgcolor="#FFC6A4" class="cent"><p id="Fp";</td>
    <td bgcolor="#FFC6A4" class="cent"><p id="Rp">?</p></td>
    <td bgcolor="#FFC6A4" class="cent"><p id="Op">?</p></td>
    <td bgcolor="#FFC6A4" class="cent"><p id="Mp">?</p></td>
    <td bgcolor="#FFC6A4" class="cent"><p id="E">?</p></td>
    <td bgcolor="#FFC6A4" class="cent"><p id="TGCp">?</p></td>
  </tr>
</table>
<p>Planet structures </p><table width="800" border="1">
  <tr>
    <td width="126" height="42">Solar plants</td>
    <td width="423">Encreases planet energy by solar index.<br /><span id="lvlCostSol">
      ?</span></td>
    <td width="151">Energy+</td>

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    //Im working with this button now---------<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
    <td width="72"><p id="butSol"><button  onclick="SolarLvlPlus()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Plutonium plants</td>
    <td>Encreases planet energy by fuel index (needs radioactives to run)<br /><span id="lvlCostPlut">?</span></td>
    <td><p>Energy++; radioactives-</p>
    <p>Ecosystem --</p></td>
    <td><p id="butPlut"><button  onclick="plutonLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td height="46">Mines</td>
    <td>Encreases planet resource mining by industry index.<br /><span id="lvlCostMin">?</span></td>
    <td><p>[Metal, Organic, Radioactive ]+;<br />
    Ecosystem--</p></td>
    <td><p id="butMin"><button  onclick="minesLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Urbanitzations</td>
    <td>Encreases planet manpower growth by industry index.<br /><span id="lvlCostUrb">?</span></td>
    <td>Manpower + ;Ecosystem-</td>
    <td><p id="butUrb"><button  onclick="UrbanLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Storage Facilities</td>
    <td>Encreases planet resource storages by industry index.<br /><span id="lvlCostStor">?</span></td>
    <td>Estorage+</td>
    <td><p id="butStor"><button  onclick="storageLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td height="51">Food productors</td>
    <td>Encreases food production by ecosistem Index.<br /> <span id="lvlCostFood">?</span></td>
    <td>Food +</td>
    <td><p id="butFood"><button  onclick="foodProdLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>General Factories</td>
    <td>Encreases Industry and construction Index.<br /><span id="lvlCostFac">?</span></td>
    <td>Industry+; Construction +, Anarchy +;</td>
    <td><p id="butInd"><button  onclick="industryLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Markets</td>
    <td>Encreases TGC production.<br /><span id="lvlCostMar">?</span></td>
    <td>TGC+</td>
    <td><p id="butMark"><button  onclick="marketLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Space industries</td>
    <td>Encreases  production Index.<br /><span id="lvlCostSpc">?</span></td>
    <td>Production +</td>
    <td><p id="butSpaInd"><button  onclick="spaceIndLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Ecosistem modulators</td>
    <td>encreases Ecosistem Index.<br /><span id="lvlCostEco">?</span></td>
    <td>Ecosystem ++</td>
    <td><p id="butEco"><button  onclick="ecoModLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td height="23">Artificial nutrishment</td>
    <td>encreases food production by research and industrial Index.<br /><span id="lvlCostArtF">?</span></td>
    <td>Food ++; Anarchy +</td>
    <td><p id="butArtNut"><button  onclick="artNutLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Order centers
    </td>
    <td>Decreases Anarchy Index.<br /><span id="lvlCostOrd">?</span></td>
    <td>Anarchy --</td>
    <td><p id="butOrd"><button  onclick="OrderLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Particle accelerators</td>
    <td>produces radioactive materials.<br /> <span id="lvlCostPart">?</span></td>
    <td>Fuel ++, Ecosystem-</td>
    <td><p id="butPart"><button  onclick="particleLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Geomorph</td>
    <td>increases usable area.<br /><span id="lvlCostGeoM">?</span></td>
    <td>Area+, Ecosystem -</td>
    <td><p id="butGeo"><button  onclick="geomorphLvl+ ()">Upgrade</button></p></td>
  </tr>
  <tr>
    <td>Science Investments</td>
    <td>Increase research index.<br /><span id="lvlCostRes">?</span></td>
    <td>Research+</td>
    <td><p id="butRes"><button onclick="researchLvl+ ()">Upgrade</button></p></td>
  </tr>
</table>
<p id="prodPH">?</p>


<p>*:Trans-Galactic Crown (money).</p>
<p>&nbsp;</p>
</html>
</body>

这是.js:

    //PLANET UNMOBILE STATISTICS:
    var plaMetal=Math.floor((Math.random()*10)+5);
    var plaArea =Math.floor((Math.random()*500)+50);
    var plaGrav =Math.floor((Math.random()*8)+3);
    var plaEco  =Math.floor((Math.random()*71)+30);
    var plaRad  =Math.floor((Math.random()*10)+3);
    var plaOrg  =Math.floor((Math.random()*10)+4);
    var plaSol  =Math.floor((Math.random()*250)+50);
    //STRUCTURE LEVELS;;
    var artifNoutrishmentLvl=0;
    var ecoModulatorsLvl=0;
    var foodProductorsLvl=1;
    var genFactoiesLvl=1;
    var geomorphLvl=0;
    var marketLvl=1;
    var minesLvl=1;
    var orderCenterLvl=1;
    var particlesLvl=0;
    var plutLvl=0;
    var scienceInvestLvl=1;
    var solarPlantsLvl=1;
    var spcIndustriesLvl=1;
    var storageLvl=1;
    var urbanitzationLvl=1;

    //OTHERS
    var buildings=0;
    var shipProd=0;
    var game=1;
    var solarConstr=0;<<<<<<<<<<<<<<<<<<<<<<<<<<this is the variable!!!
    //INDEXES:
    var industryI=(((genFactoiesLvl*3)+(particlesLvl+urbanitzationLvl/2))/4)+1;
    var fuelI= ((industryI + urbanitzationLvl + particlesLvl)/4)+1;
    var ecosistemI= plaEco-(plutLvl*3)-(minesLvl*2)- urbanitzationLvl-particlesLvl-geomorphLvl+(ecoModulatorsLvl*4);
    var researchI=scienceInvestLvl*5;
    var anarchyI=(genFactoiesLvl*2)+ (artifNoutrishmentLvl*3) +urbanitzationLvl-(orderCenterLvl*4);
    var Production=(genFactoiesLvl*2)+(spcIndustriesLvl*4);
    var constructionI=(genFactoiesLvl*5);

    //RESOURCE PRODUCTION PER HOUR
    var foodPH=((foodProductorsLvl*plaEco)+ artifNoutrishmentLvl*10)*15/2 ;
    var radPH=((minesLvl*plaRad*industryI*2)+(particlesLvl*industryI*5)*20)/2;
    var metPH=((minesLvl*plaMetal*industryI*1.5)*19)/2;
    var orgPH=((minesLvl*(plaOrg/5)*industryI*3)*20)/2;
    var tgcPH=(((marketLvl*8)+industryI+urbanitzationLvl)*10)/2;

    //RESOURCES
    var energy= Math.round(solarE + plutoniumE - buildings - shipProd);
    var solarE =Math.round((plaSol*solarPlantsLvl)/10)+5;
    var plutoniumE=Math.round((plutLvl*fuelI)/3)+10;
    var radioactive =100;
    var organics=400;
    var metals=600;
    var tgcs =200;
    var food=500;
    var manpower =Math.round((urbanitzationLvl*industryI)/10);
    var energy= Math.round(solarE + plutoniumE - buildings - shipProd);
    //COSTS:
    //Metal
    var artifNoutMCost= Math.round(((artifNoutrishmentLvl^2)/4)*200)+ 500;
    var ecoModulatorsMCost= Math.round(((ecoModulatorsLvl^2)/2)*350)+80;
    var foodProductorsMCost= Math.round(((foodProductorsLvl^2)/20)*15)+25;
    var genFactoiesMCost= Math.round(((genFactoiesLvl^3)/13)*50)+50;
    var geomorphMCost= Math.round(((geomorphLvl^2)/5)*250)+500;
    var marketMCost= Math.round(((marketLvl^2)/10)*45)+54;
    var minesMCost= Math.round(((minesLvl^3)/20)*60)+45;
    var orderCenterMCost= Math.round(((orderCenterLvl^2)/10)*25)+100;
    var particlesMCost= Math.round((particlesLvl^4)*50)+550;
    var plutMCost= Math.round(((plutLvl^3)/25)*12)+100;
    var scienceInvestMCost= Math.round(((scienceInvestLvl^2)/10)*25)+55;
    var solarPlantsMCost= Math.round(((solarPlantsLvl^2)/10)*20)+40;
    var spcIndustriesMCost= Math.round(((spcIndustriesLvl^3)/3)*55)+250;
    var storageMCost= Math.round(((storageLvl^2)/10)*12)+ 160;
    var urbanitzationMCost= Math.round(((urbanitzationLvl^2)/12)*25)+45;
    //ORGANIC
    var artifNoutOCost= Math.round(((artifNoutrishmentLvl^3)/3)*250)+500;
    var ecoModulatorsOCost= Math.round(((ecoModulatorsLvl^2)/2)*350)+280;
    var foodProductorsOCost= Math.round(((foodProductorsLvl^2)/10)*25)+35;
    var genFactoiesOCost= Math.round(((genFactoiesLvl^3)/15)*30)+30;
    var geomorphOCost= Math.round(((geomorphLvl^2)/2)*400)+600;
    var marketOCost= Math.round(((marketLvl^2)/10)*45)+54;
    var minesOCost= Math.round(((minesLvl^2)/20)*30)+50;
    var orderCenterOCost= Math.round(((orderCenterLvl^2)/20)*25)+50;
    var particlesOCost= Math.round((particlesLvl^2)*5)+110;
    var plutOCost= Math.round(((plutLvl^2)/50)*6);
    var scienceInvestOCost= Math.round(((scienceInvestLvl^3)/10)*25)+80;
    var solarPlantsOCost= Math.round(((solarPlantsLvl^2)/19)*15)+20;
    var spcIndustriesOCost= Math.round(((spcIndustriesLvl^3)/5)*40)+300;
    var storageOCost= Math.round(((storageLvl^2)/10)*12)+ 160;
    var urbanitzationOCost= Math.round(((urbanitzationLvl^2)/6)*40)+25;

    //RADIOACTIVES

    var artifNoutRCost= 0;
    var ecoModulatorsRCost= Math.round(((ecoModulatorsLvl^2)/4)*450)+40;
    var foodProductorsRCost=0;
    var genFactoiesRCost= Math.round(((genFactoiesLvl^2)/33)*40)+30;
    var geomorphRCost= Math.round(((geomorphLvl^2)/5)*150)+300;
    var marketRCost= Math.round(((marketLvl^2)/10)*45)+54;
    var minesRCost= Math.round(((minesLvl^2)/30)*50)+35;
    var orderCenterRCost=0;
    var particlesRCost= Math.round((particlesLvl^4)*110)+750;
    var plutRCost= Math.round(((plutLvl^3)/15)*42)+240;
    var scienceInvestRCost= Math.round(((scienceInvestLvl^2)/15)*30)+25;
    var solarPlantsRCost= Math.round(((solarPlantsLvl^2)/40)*10)+10;
    var spcIndustriesRCost= Math.round(((spcIndustriesLvl^3)/3)*55)+250;
    var storageRCost= Math.round(((storageLvl^2)/10)*12)+ 160;
    var urbanitzationRCost= 0;
    //TIMES:
    var solarTime;







    function show(){


             setInterval (function(){
            //Planet geology and info table:
    document.getElementById("metal").innerHTML= plaMetal;
    document.getElementById("Area").innerHTML= plaArea;
    document.getElementById("grav").innerHTML= plaGrav;
    document.getElementById("natEc").innerHTML= plaEco + "%";
    document.getElementById("radio").innerHTML= plaRad;
    document.getElementById("organ").innerHTML= plaOrg;
    document.getElementById("solar").innerHTML= plaSol;
    document.getElementById("Area").innerHTML= plaArea;
    //Planet indexes table
    document.getElementById("E").innerHTML= Math.round(energy);
    document.getElementById("Fp").innerHTML= Math.round(food);
    document.getElementById("Rp").innerHTML= Math.round(radioactive);
    document.getElementById("Op").innerHTML= Math.round(organics);
    document.getElementById("Mp").innerHTML= Math.round(metals);
    document.getElementById("TGCp").innerHTML= Math.round(tgcs);
    document.getElementById("Manpower").innerHTML= manpower;
    document.getElementById("FI").innerHTML=Math.round( fuelI);
    document.getElementById("II").innerHTML=Math.round( industryI);
    document.getElementById("EI").innerHTML= ecosistemI;
    document.getElementById("RI").innerHTML= researchI;
    document.getElementById("AI").innerHTML= anarchyI;
    document.getElementById("PI").innerHTML= Production;
    document.getElementById("CI").innerHTML=constructionI;
    //COSTS AND LVLS 
    document.getElementById("lvlCostArtF").innerHTML="Current Lvl: " + artifNoutrishmentLvl + "Cost: " + artifNoutMCost + "Met; " + artifNoutOCost + "Org; " + artifNoutRCost + "Rad." ;
    document.getElementById("lvlCostEco").innerHTML="Current Lvl: "+ecoModulatorsLvl+"Cost: "+ecoModulatorsMCost+"Met; "+ecoModulatorsOCost+"Org; "+ecoModulatorsRCost+"Rad.";
    document.getElementById("lvlCostFood").innerHTML="Current Lvl: "+foodProductorsLvl+"Cost: "+foodProductorsMCost+"Met; "+foodProductorsOCost+"Org; "+foodProductorsRCost+"Rad.";
    document.getElementById("lvlCostFac").innerHTML="Current Lvl: "+genFactoiesLvl+"Cost: "+genFactoiesMCost+"Met; "+genFactoiesOCost+"Org; "+genFactoiesRCost+"Rad.";
    document.getElementById("lvlCostGeoM").innerHTML="Current Lvl: "+geomorphLvl+"Cost: "+geomorphMCost+"Met; "+geomorphOCost+"Org; "+geomorphRCost+"Rad.";
    document.getElementById("lvlCostMar").innerHTML="Current Lvl: "+ marketLvl+"Cost: "+marketMCost+"Met; "+marketOCost+"Org; "+marketRCost+"Rad.";
    document.getElementById("lvlCostMin").innerHTML="Current Lvl: "+minesLvl+"Cost: "+minesMCost+"Met; "+minesOCost+"Org; "+minesRCost+"Rad.";
    document.getElementById("lvlCostOrd").innerHTML="Current Lvl: "+orderCenterLvl+"Cost: "+orderCenterMCost+"Met; "+orderCenterOCost+"Org; "+orderCenterRCost+"Rad.";
    document.getElementById("lvlCostPart").innerHTML="Current Lvl: "+particlesLvl+"Cost: "+particlesMCost+"Met; "+particlesOCost+"Org; "+particlesRCost+"Rad.";
    document.getElementById("lvlCostPlut").innerHTML="Current Lvl: "+plutLvl+"Cost: "+plutMCost+"Met; "+plutOCost+"Org; "+plutRCost+"Rad.";
    document.getElementById("lvlCostRes").innerHTML="Current Lvl: "+scienceInvestLvl+"Cost: "+scienceInvestMCost+"Met; "+scienceInvestOCost+"Org; "+scienceInvestRCost+"Rad.";
    document.getElementById("lvlCostSol").innerHTML="Current Lvl: "+solarPlantsLvl+"Cost: "+solarPlantsMCost+"Met; "+solarPlantsOCost+"Org; "+solarPlantsOCost+"Rad.";
    document.getElementById("lvlCostSpc").innerHTML="Current Lvl: "+spcIndustriesLvl+"Cost: "+spcIndustriesMCost+"Met; "+spcIndustriesOCost+"Org; "+spcIndustriesRCost+"Rad.";
    document.getElementById("lvlCostStor").innerHTML="Current Lvl: "+storageLvl+"Cost: "+storageMCost+"Met; "+storageOCost+"Org; "+storageRCost+"Rad.";
    document.getElementById("lvlCostUrb").innerHTML="Current Lvl: "+urbanitzationLvl+"Cost: "+urbanitzationMCost+"Met; "+urbanitzationOCost+"Org; "+urbanitzationRCost+"Rad.";

    document.getElementById("prodPH").innerHTML="metal: "+metPH+" organics: "+orgPH+" radioactives: "+radPH+" tgc's: "+tgcPH+" food:"+foodPH;
    //PRODUCTION ENGINE

    radioactive=radioactive+(radPH/7200);
    organics=organics+(orgPH/7200);
    metals=metals+(metPH/7200);
    tgcs=tgcs+(tgcPH/7200);
    food=food+(foodPH/7200);

    //this is what it should do when the button is pressed

    if(solarConstr=1){
        }else if(metals>=solarPlantsMCost){
        }else if(radioactive>=solarPlantsRCost){
            }else if (organics>=solarPlantsOCost){
                metals=metals-solarPlantsMCost;
                radioactives=radioactives-solarPlantsRCost;
                organics=organics-solarPlantsOCost;
                solarTime=((solarPlantsOCost+solarPlantsRCost+solarPlantsMCost)*500)/constructionI;
                setTimeout(solarTime);
            }else if(solarTime>0){
                solarTime=-1;
                }else if(solarTime==0){
                solarPlantsLvl=+1;
                solarConstr=-1;
                }

    },500);}


//here is the extern function

    function SolarLvlPlus()
    {
    solarConstr=solarConstr+1;
        }

1 个答案:

答案 0 :(得分:1)

我想指出您的JavaScript代码不是真正的JavaScript。这是非常糟糕的代码(将这些变量包装在对象中,使用循环而不是20个选择器行等)。第一次清理它对你有好处。此外,setInterval是一个相当可疑的函数,因为它必须手动取消。如果您在间隔时调用的代码中出现错误,则会不断产生错误。而是使用setTimeout:

function X(...) {
  doThing();
  setTimeout(function() { X(...); }, 250);
}

现在如果出现错误,它会发生一次,然后停止。您不再为错误的客户端充斥。好的。

这不是您正在寻找的答案,但在尝试找出问题之前,您应该做的就是这样。