我正在使用python和pygame进行多项选择测验游戏。我有圆圈,当你点击圆圈它会改变宽度并使圆圈变满时需要的是什么。但我不知道可以做到这一点的python函数
到目前为止我的代码:
# Controls the width of the circles
width_1 = 2
width_2 = 2
width_3 = 2
width_4 = 2
# Circles
pygame.draw.circle(screen, BLACK, [250, 230], 7, width_1)
pygame.draw.circle(screen, BLACK, [250, 260], 7, width_2)
pygame.draw.circle(screen, BLACK, [250, 290], 7, width_3)
pygame.draw.circle(screen, BLACK, [250, 320], 7, width_4)
for event in pygame.event.get():
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
我希望有一些东西,以便鼠标悬停在圆圈上并按下鼠标按钮并且event.button == 1然后将宽度更改为0(填写)
提前致谢!
P.S。这不是我的全部代码
答案 0 :(得分:5)
让我们说我们想要从一个位置到另一个位置制作一些飞行模块。 我们可以做这样的事情
import pygame
from pygame import *
import sys, random, math, fractions
pygame.init()
Screen_Width = 800
Screen_Height = 600
Total_Display = pygame.display.set_mode((Screen_Width, Screen_Height))
clock = pygame.time.Clock()
class Blocks(pygame.sprite.Sprite):
def __init__(self, width, height):
super().__init__()
all_sprite_list.add(self)
block_list.add(self)
self.image = pygame.Surface((32,32))
self.rect = self.image.get_rect()
self.change_y = 0
self.change_x = 0
def blockMove (self, cursor_pos_x, cursor_pos_y, player_pos_x, player_pos_y):
block_vec_x = cursor_pos_x - player_pos_x
block_vec_y = cursor_pos_y - player_pos_y
vec_length = math.sqrt(block_vec_x ** 2 + block_vec_y ** 2)
block_vec_y = (block_vec_y / vec_length) * 5
block_vec_x = (block_vec_x / vec_length) * 5
self.change_y += block_vec_y
self.change_x += block_vec_x
def update(self):
self.rect.y += self.change_y
self.rect.x += self.change_x
现在很好地创建一个简单的玩家类,只是为了将块发射到鼠标位置,将其放置在窗口中间!
class Player(pygame.sprite.Sprite):
def __init__(self):
player_list.add(self)
self.rect = Rect(400,300,16,16)
self.image = pygame.surface((16,16))
all_sprite_list = pygame.sprite.Group()
player_list = pygame.sprite.Group()
block_list = pygame.sprite.Group()
block = Blocks(16,16)
player = Player()
running = True
while running:
clock.tick(60)
for e in pygame.event.get()
if e == pygame.Quit:
running = False
if e.type == pygame.KEYDOWN and e.type == pygame.K_ESCAPE:
running = False
这里我们得到鼠标位置我们设置Mouse_X和Mouse_Y = mouse.get_pos()将输出(x,y)或Mouse_X =鼠标pos x和Mouse_Y =鼠标pos y。您还可以通过添加打印件来放置鼠标的位置(Mouse_x&""& Mouse_y)
Mouse_x, Mouse_y = pygame.mouse.get_pos()
key = pygame.key.get_pressed()
if key[pygame.K_SPACE]:
block = Blocks(16,16)
block.blockMove(Mouse_x, Mouse_y, player.rect.x, player.rect.y)
block.rect.x = player.rect.x
block.rect.y = player.rect.y
block.update()
Total_Display.fill((255,0,0))
for sprite in all_sprite_list:
pygame.draw.rect(Total_Display,(0,0,0), sprite)
for blocks in block_list:
pygame.draw.rect(Total_Display, (0,0,0), block)
pygame.display.flip()
我可能有点过火但是希望这可以帮助那里的人!
import pygame
from pygame import *
import sys, random, math, fractions
pygame.init()
Screen_Width = 800
Screen_Height = 600
Total_Display = pygame.display.set_mode((Screen_Width, Screen_Height))
clock = pygame.time.Clock()
class Blocks(pygame.sprite.Sprite):
def __init__(self, width, height):
super().__init__()
all_sprite_list.add(self)
block_list.add(self)
self.image = pygame.Surface((32,32))
self.rect = self.image.get_rect()
self.change_y = 0
self.change_x = 0
def blockMove (self, cursor_pos_x, cursor_pos_y, player_pos_x, player_pos_y):
block_vec_x = cursor_pos_x - player_pos_x
block_vec_y = cursor_pos_y - player_pos_y
vec_length = math.sqrt(block_vec_x ** 2 + block_vec_y ** 2)
block_vec_y = (block_vec_y / vec_length) * 5
block_vec_x = (block_vec_x / vec_length) * 5
self.change_y += block_vec_y
self.change_x += block_vec_x
def update(self):
self.rect.y += self.change_y
self.rect.x += self.change_x
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
player_list.add(self)
all_sprite_list.add(self)
self.rect = Rect(400,300,16,16)
self.image = pygame.Surface((16,16))
all_sprite_list = pygame.sprite.Group()
player_list = pygame.sprite.GroupSingle()
block_list = pygame.sprite.Group()
block = Blocks(16,16)
player = Player()
running = True
while running:
clock.tick(60)
for e in pygame.event.get():
if e == pygame.QUIT:
Running = False
if e.type == pygame.KEYDOWN and e.type == pygame.K_ESCAPE:
running = False
Mouse_x, Mouse_y = pygame.mouse.get_pos()
key = pygame.key.get_pressed()
if key[pygame.K_SPACE]:
block = Blocks(16,16)
block.update()
block.blockMove(Mouse_x, Mouse_y, player.rect.x, player.rect.y)
block.rect.x = player.rect.x
block.rect.y = player.rect.y
block.update()
Total_Display.fill((255,0,0))
for sprite in all_sprite_list:
pygame.draw.rect(Total_Display,(0,0,0), sprite)
for blocks in block_list:
pygame.draw.rect(Total_Display, (0,0,0), block)
pygame.display.flip()
答案 1 :(得分:1)
您可以使用pygame.mouse.get_pos()
(docs)
pygame.mouse.get_pos()
获取鼠标光标位置get_pos() - > (X, y)
返回鼠标光标的X和Y位置。这个职位是 相对于显示屏的左上角。光标位置 可以位于显示窗口之外,但始终是 限制在屏幕上。
答案 2 :(得分:1)
嗯,首先,你需要鼠标坐标。你可以这样做:
mousex, mousey = pygame.mouse.get_pos()
然后你需要一个能检查鼠标是否在圆圈内的功能。要做到这一点,你需要一个圆圈的hitbox。圆形的命中框很难制作,因此您可以通过执行以下操作来使用正方形:
def check_pressed ():
mousex, mousey = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if click != (0, 0, 0):
if mousex >= buttonx and mousex <= buttonx + button_width and
mousey >= buttony and mousey <= buttony + button_height:
#run function to make button bigger and run a clicked event
将此check_pressed函数添加到主循环中。 希望这有帮助!