我正在尝试在pygame中创建一个程序,如果在某个区域按下鼠标,它将打印一些东西。我尝试过使用mouse.get_pos和mouse.get_pressed,但我不确定我是否正确使用它们。这是我的代码
while True:
DISPLAYSURF.fill(BLACK)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
mpos = pygame.mouse.get_pos()
mpress = pygame.mouse.get_pressed()
if mpos[0] >= 400 and mpos[1] <= 600 and mpress == True:
print "Switching Tab"
答案 0 :(得分:1)
使用pygame.Rect
定义区域,检查事件循环中是否按下了鼠标按钮,并使用collidepoint
rect的area
方法查看它是否与event.pos
(或pygame.mouse.get_pos()
)。
import sys
import pygame as pg
def main():
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
# A pygame.Rect to define the area.
area = pg.Rect(100, 150, 200, 124)
done = False
while not done:
for event in pg.event.get():
if event.type == pg.QUIT:
done = True
if event.type == pg.MOUSEBUTTONDOWN:
if event.button == 1: # Left mouse button.
# Check if the rect collides with the mouse pos.
if area.collidepoint(event.pos):
print('Area clicked.')
screen.fill((30, 30, 30))
pg.draw.rect(screen, (100, 200, 70), area)
pg.display.flip()
clock.tick(30)
if __name__ == '__main__':
pg.init()
main()
pg.quit()
sys.exit()
答案 1 :(得分:0)
在我的游戏中,我使用MOUSEBUTTONDOWN
来检查鼠标按下:
while True:
DISPLAYSURF.fill(BLACK)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
(x, y)= pygame.mouse.get_pos()
if x >= 400 and y <= 600 and event.type == pygame.MOUSEBUTTONDOWN:
print "Switching Tab"