我正在尝试让flite speech synthesis library在我的Mac上运行,但我的声音架构在flite库中不受支持。为解决这个问题,我使用PortAudio来播放合成音频;所以我不得不在audio.c
文件中进行一些黑客攻击,以便使用该库。在GNU AutoTools中捣乱了一段时间之后,我设法将所有内容编译得很好,但随后我运行程序并获得此输出:
$ ./flite -t "test"
frameIndex: 0
maxFrameIndex: 0
numChannels: 1
numSamples: 7225
sampleRate: 8000
=== Now playing back. ===
Waiting for playback to finish.
frameIndex in callback: -2008986336
maxFrameIndex in callback: 32655
numChannels in callback: 152579008
numSamples in callback: 0
sampleRate in callback: 0
Segmentation fault: 11
$ ./flite -t "test"
frameIndex: 0
maxFrameIndex: 0
numChannels: 1
numSamples: 7225
sampleRate: 8000
=== Now playing back. ===
Waiting for playback to finish.
frameIndex in callback: -71217888
maxFrameIndex in callback: 32712
numChannels in callback: 232979392
numSamples in callback: 0
sampleRate in callback: 0
Segmentation fault: 11
以下是audio.c
文件中的相关代码,在我提供命令行参数-t
时调用该代码。在经过一些调试后,我在playCallback()
函数中标记了感兴趣的区域。
static int playCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
cst_wave *data = (cst_wave*)userData;
short *rptr = &data->samples[data->frameIndex * data->num_channels];
short *wptr = (short*)outputBuffer;
unsigned int i;
int finished;
unsigned int framesLeft = cst_wave_maxFrameIndex(data) - cst_wave_frameIndex(data);
(void) inputBuffer; /* Prevent unused variable warnings. */
(void) timeInfo;
(void) statusFlags;
(void) userData;
printf("frameIndex in callback: %d\n", cst_wave_frameIndex(data));
printf("maxFrameIndex in callback: %d\n", cst_wave_maxFrameIndex(data));
printf("numChannels in callback: %d\n", cst_wave_num_channels(data));
printf("numSamples in callback: %d\n", cst_wave_num_samples(data));
printf("sampleRate in callback: %d\n\n", cst_wave_sample_rate(data));
if( framesLeft < framesPerBuffer )
{
/* final buffer... */
for( i=0; i<framesLeft; i++ )
{
*wptr++ = *rptr++; /* left */
if( cst_wave_num_channels(data) == 2 ) *wptr++ = *rptr++; /* right */
}
for( ; i<framesPerBuffer; i++ )
{
*wptr++ = 0; /* left */
if( cst_wave_num_channels(data) == 2) *wptr++ = 0; /* right */
}
data->frameIndex += framesLeft;
finished = paComplete;
}
else
{
for( i=0; i<framesPerBuffer; i++ )
{
*wptr++ = *rptr++; /* left */
if( cst_wave_num_channels(data) == 2 ) *wptr++ = *rptr++; /* right */
}
cst_wave_set_frameIndex(data, framesPerBuffer);
finished = paContinue;
}
return finished;
}
int play_wave(cst_wave *w)
{
PaStream* stream;
PaStreamParameters outputParameters;
cst_wave_set_frameIndex(w, 0);
cst_wave_set_maxFrameIndex(w, (cst_wave_num_samples(w) / cst_wave_sample_rate(w)) * cst_wave_num_channels(w) * sizeof(short));
int err = 0;
err = Pa_Initialize();
outputParameters.device = Pa_GetDefaultOutputDevice();
if (outputParameters.device == paNoDevice)
{
fprintf(stderr,"Error: No default output device.\n");
return -5;
}
printf("frameIndex: %d\n", cst_wave_frameIndex(w));
printf("maxFrameIndex: %d\n", cst_wave_maxFrameIndex(w));
printf("numChannels: %d\n", cst_wave_num_channels(w));
printf("numSamples: %d\n", cst_wave_num_samples(w));
printf("sampleRate: %d\n", cst_wave_sample_rate(w));
outputParameters.channelCount = cst_wave_num_channels(w);
outputParameters.sampleFormat = paInt16;
outputParameters.suggestedLatency = Pa_GetDeviceInfo( outputParameters.device )->defaultLowOutputLatency;
outputParameters.hostApiSpecificStreamInfo = NULL;
puts("=== Now playing back. ===");
err = Pa_OpenStream(&stream,
NULL, /* no input */
&outputParameters,
cst_wave_sample_rate(w),
512,
paClipOff,
playCallback,
&w);
if( stream )
{
err = Pa_StartStream( stream );
if( err != paNoError ) goto done;
puts("Waiting for playback to finish.");
while((err = Pa_IsStreamActive(stream)) == 1) Pa_Sleep(100);
if( err < 0 ) goto done;
err = Pa_CloseStream( stream );
if( err != paNoError ) goto done;
puts("Done.");
}
done:
Pa_Terminate();
free(cst_wave_samples(w));
}
因为它是相关的,我还稍微修改了cst_wave
中的cst_wave.h
结构,以便它包含我必须存储的数据,以及为这些数据添加一些#defines
那些已经存在:
typedef struct cst_wave_struct {
const char *type;
int frameIndex;
int maxFrameIndex;
int sample_rate;
int num_samples;
int num_channels;
short *samples;
} cst_wave;
#define cst_wave_num_samples(w) (w?w->num_samples:0)
#define cst_wave_num_channels(w) (w?w->num_channels:0)
#define cst_wave_sample_rate(w) (w?w->sample_rate:0)
#define cst_wave_samples(w) (w->samples)
#define cst_wave_frameIndex(w) (w->frameIndex)
#define cst_wave_maxFrameIndex(w) (w->maxFrameIndex)
#define cst_wave_set_num_samples(w,s) w->num_samples=s
#define cst_wave_set_num_channels(w,s) w->num_channels=s
#define cst_wave_set_sample_rate(w,s) w->sample_rate=s
#define cst_wave_set_frameIndex(w,s) w->frameIndex=s
#define cst_wave_set_maxFrameIndex(w,s) w->maxFrameIndex=s
按照@Rohan的建议现在给我这个输出:
$ ./bin/flite -t "test"
frameIndex: 0
maxFrameIndex: 0
numChannels: 1
numSamples: 7225
sampleRate: 8000
=== Now playing back. ===
Waiting for playback to finish.
frameIndex in callback: 0
maxFrameIndex in callback: 0
numChannels in callback: 1
numSamples in callback: 7225
sampleRate in callback: 8000
Done.
flite(68929,0x7fff71c0d310) malloc: *** error for object 0x7fd6e2809800: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6
为了解决这个问题,我删除了free(cst_wave_samples(w));
。现在程序正常执行,没有可见错误,但我的Mac上仍然没有音频输出。有什么建议吗?
答案 0 :(得分:7)
在我看来,问题可能在其他地方。
当您完成所有操作时,您添加评论的例程非常简单。它基本上只是将一个充满数据的缓冲区从一个地方复制到另一个地方,如果数据没有填满输入缓冲区,则将其余部分填充为零。如果我正在编写代码,我可能会在这些一般方面做更多的事情:
const unsigned frame_size = sizeof(short) * data->num_channels;
char *source = &data->samples[data->frameIndex * data->num_channels];
char *dest = outputBuffer;
unsigned framesLeft = data->maxFrameIndex - data->frameIndex;
unsigned framesEmpty = framesPerBuffer - framesLeft;
memcpy(source, dest, framesLeft * frame_size);
memset(dest+framesLeft * frame_size, 0, framesEmpty * frame_size);
data->frameIndex += framesPerBuffer;
虽然写得很笨拙,但问题中的if
/ else
只是在需要填充的大小为零时跳过memset
部分。
因此,这会将一个充满数据的缓冲区从一个地方复制到另一个地方,并将任何余数填零。如果您遇到段错误,那么分配目标缓冲区的任何东西显然都没有分配足够的空间。如果不进行一些查看,就无法猜测分配是在Pa_Initialize
,Pa_OpenStream
,Pa_StartStream
还是在其他地方发生 - 而且很可能你不太关心实际执行的代码分配比计算分配多少空间的代码(可能在上面的一个或完全在其他地方)。
答案 1 :(得分:5)
在您呼叫的play_wave
功能中:
err = Pa_OpenStream(&stream,
NULL, /* no input */
&outputParameters,
cst_wave_sample_rate(w),
512,
paClipOff,
playCallback,
&w);
此处为您传递&w
的最后一个参数,因此您传递cst_wave **
,w
定义为cst_wave *w
。
但在playCallback()
中,您将其用作
cst_wave *data = (cst_wave*)userData;
因此,在此功能中,您错误地将cst_wave **
作为cst_wave *
进行了访问。因此,在某些时候,您将在使用w
的某个成员时访问无效内存。
此外,这也是您获取其他参数的错误输出的原因,例如输出显示frameIndex, maxFrameIndex
等。
解决方案只是将w
传递给Pa_OpenStream()
函数,而不是&w
。
您的下一个问题是您没有正确设置maxFrameIndex
。正如您在评论中所说,这不应该是0
。为了正确设置它,你应该有这样的东西:
cst_wave_set_maxFrameIndex(w, cst_wave_num_samples(w) * cst_wave_num_channels(w));
最后,看起来你的回调可能会让事情变得更糟。这是一种更好,更有效的写作方式:
static int playCallback( const void *inputBuffer, void *outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData )
{
cst_wave *data = (cst_wave*)userData;
short *rptr = &data->samples[data->frameIndex * data->num_channels];
short *wptr = (short*)outputBuffer;
int finished;
unsigned int framesLeft = data->maxFrameIndex - data->frameIndex;
(void) inputBuffer; /* Prevent unused variable warnings. */
(void) timeInfo;
(void) statusFlags;
(void) userData;
if( framesLeft < framesPerBuffer )
{
/* final buffer... */
memcpy(wptr, rptr, sizeof(*wptr) * data->num_channels * framesLeft);
memset(wptr, sizeof(*wptr) * data->num_channels * framesPerBuffer, 0);
data->frameIndex += framesLeft;
finished = paComplete;
}
else
{
memcpy(wptr, rptr, sizeof(*wptr) * data->num_channels * framesPerBuffer);
data->frameIndex += framesPerBuffer;
finished = paContinue;
}
return finished;
}
答案 2 :(得分:3)
你很幸运。我能够在我自己的Mac上编译PortAudio和flite,并解决你的问题。
除了之前提到的问题之外,您还有其他几个问题,我在下面的代码转储中已经解决了这些问题。
cst_wave
。while
和if
块与{}
括起来。这有防止神秘虫子的习惯。(cst_wave_num_samples(w) / cst_wave_sample_rate(w)) * cst_wave_num_channels(w) * sizeof(short)
中,您除以采样率,这大于您的采样数。鉴于整数除法是左关联和截断,yadda yadda yadda为零。cst_wave_num_samples(w)
。否则它将是cst_wave_num_samples(w) / cst_wave_num_channels(w)
。Pa_StopStream(stream)
,无论您是否等到它成为活动状态。cst_wave_set_frameIndex(data, framesPerBuffer);
绝对错了。你把自己固定在帧索引512而不是递增!那是因为你在打开流时要求每个缓冲区有512个帧而你没有通过 framesPerBuffer
递增帧索引,你将帧索引设置为 framesPerBuffer
。你没有做到那么远,因为你的maxFrameIndex总是为0,所以你要退出。我修复了它,以便帧索引递增 - 当然还有你的API。这是代码,我采用了记录和清理的自由,直到它达到了我的优雅标准。享受!
#include <stdio.h>
#include <string.h>
/**
* Audio play callback.
*
* Follows the PaStreamCallback signature, wherein:
*
* @param input and
* @param output are either arrays of interleaved samples or; if
* non-interleaved samples were requested using the
* paNonInterleaved sample format flag, an array of buffer
* pointers, one non-interleaved buffer for each channel.
* @param frameCount The number of sample frames to be processed by the
* stream callback.
* @param timeInfo Timestamps indicating the ADC capture time of the first
* sample in the input buffer, the DAC output time of the
* first sample in the output buffer and the time the
* callback was invoked. See PaStreamCallbackTimeInfo and
* Pa_GetStreamTime()
* @param statusFlags Flags indicating whether input and/or output buffers
* have been inserted or will be dropped to overcome
* underflow or overflow conditions.
* @param userData The value of a user supplied pointer passed to
* Pa_OpenStream() intended for storing synthesis data
* etc.
*/
static int playCallback(const void* inputBuffer,
void* outputBuffer,
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void* userData){
(void) inputBuffer; /* Prevent unused variable warnings. */
(void) timeInfo;
(void) statusFlags;
(void) userData;
/**
* Compute current processing state.
*/
cst_wave* data;
short* rptr;
short* wptr;
unsigned int framesLeft, /* Number of frames of data remaining within the stream ***as a whole*** */
frames, /* Number of frames of data to be written for this buffer. */
framesPad, /* Number of frames of padding required within the final buffer. */
samples, /* Number of samples of data to be written for this buffer. */
samplesPad, /* Number of samples of padding required within the final buffer. */
numBytes, /* Number of bytes of data to be written for this buffer. */
numBytesPad;/* Number of bytes of padding required within the final buffer. */
int finalBuffer;/* Stores whether or not this is the final buffer. */
data = (cst_wave*)userData;
rptr = &data->samples[cst_wave_frameIndex (data) *
cst_wave_num_channels(data)];
wptr = (short*)outputBuffer;
framesLeft = cst_wave_maxFrameIndex(data) - cst_wave_frameIndex(data);
finalBuffer = framesLeft <= framesPerBuffer;
frames = finalBuffer ? framesLeft : framesPerBuffer;
framesPad = framesPerBuffer - frames;
samples = frames * cst_wave_num_channels(data);
samplesPad = framesPad * cst_wave_num_channels(data);
numBytes = samples * sizeof(short);
numBytesPad = samplesPad * sizeof(short);
/**
* Debug code. Comment out in production.
*/
printf("framesLeft in callback: %u\n", framesLeft);
printf("framesPerBuffer in callback: %lu\n", framesPerBuffer);
printf("frames in callback: %u\n", frames);
printf("frameIndex in callback: %d\n", cst_wave_frameIndex(data));
printf("maxFrameIndex in callback: %d\n", cst_wave_maxFrameIndex(data));
printf("numChannels in callback: %d\n", cst_wave_num_channels(data));
printf("numSamples in callback: %d\n", cst_wave_num_samples(data));
printf("sampleRate in callback: %d\n\n", cst_wave_sample_rate(data));
/**
* Output data. We handle the final buffer specially, padding it with zeros.
*/
memcpy(wptr, rptr, numBytes);
wptr += samples;
rptr += samples;
cst_wave_set_frameIndex(data, cst_wave_frameIndex(data) + frames);
memset(wptr, 0, numBytesPad);
wptr += samplesPad;
rptr += samplesPad;
/**
* Return a completion or continue code depending on whether this was the
* final buffer or not respectively.
*/
return finalBuffer ? paComplete : paContinue;
}
/**
* Play wave function.
*
* Plays the given cst_wave data as audio, blocking until this is done.
*/
int play_wave(cst_wave *w){
PaStream* stream;
PaStreamParameters outputParameters;
int err;
/**
* Initialize custom fields in cst_wave struct.
*/
cst_wave_set_frameIndex(w, 0);
cst_wave_set_maxFrameIndex(w, (cst_wave_num_samples(w)));
// / cst_wave_sample_rate(w) * cst_wave_num_channels(w) * sizeof(short)
/**
* Initialize Port Audio device and stream parameters.
*/
err = Pa_Initialize();
outputParameters.device = Pa_GetDefaultOutputDevice();
if (outputParameters.device == paNoDevice){
fprintf(stderr,"Error: No default output device.\n");
return -5;
}
printf("frameIndex: %d\n", cst_wave_frameIndex(w));
printf("maxFrameIndex: %d\n", cst_wave_maxFrameIndex(w));
printf("numChannels: %d\n", cst_wave_num_channels(w));
printf("numSamples: %d\n", cst_wave_num_samples(w));
printf("sampleRate: %d\n", cst_wave_sample_rate(w));
outputParameters.channelCount = cst_wave_num_channels(w);
outputParameters.sampleFormat = paInt16;
outputParameters.suggestedLatency = Pa_GetDeviceInfo( outputParameters.device )->defaultLowOutputLatency;
outputParameters.hostApiSpecificStreamInfo = NULL;
/**
* Open the stream for playback.
*/
puts("=== Now playing back. ===");
err = Pa_OpenStream(&stream,
NULL, /* no input */
&outputParameters,
cst_wave_sample_rate(w),
512,
paClipOff,
playCallback,
w);
if(stream){
/**
* Start the stream.
*/
err = Pa_StartStream(stream);
if(err != paNoError){
goto done;
}
/**
* Block while it plays.
*/
puts("Waiting for playback to finish.");
while((err = Pa_IsStreamActive(stream)) == 1){
Pa_Sleep(100);
}
if(err < 0){
goto done;
}
/**
* Stop and close the stream. Both are necessary.
*/
Pa_StopStream(stream);
err = Pa_CloseStream(stream);
if(err != paNoError){
goto done;
}
puts("Done.");
}
/**
* Terminate and leave.
*/
done:
Pa_Terminate();
return 0;
}