我在以下几行中定义了一个结构DutPlayerArrayElement
:
namespace Common
{
namespace Constants {
const int MaxNumberOfIPAddresses = 10;
const int NumberOFRFOutputs = 100;
const int NumberOfPlayers = 100;
const int SignalFileNameSize = 30;
}
enum AntennaType
{
Omni = 0,
Directive,
Custom,
InvalidAntenna
};
enum ModulationID
{
CW = 0,
SSB,
LSB,
AM,
FM,
WFM,
DVBT
};
enum SigFileID
{
SIG_FILE_ID_ARB12 = 1,
SIG_FILE_ID_ARB16,
SIG_FILE_ID_WAV,
SIG_FILE_ID_TXT
};
typedef struct
{
//Basic
double dLatitude;
double dLongitude;
double dAltitude;
double dHeading;
float fNorthSudVelocity;
float fEastOvestVelocity;
float fVerticalVelocity;
unsigned int uiIsValid;
bool bIsDestroyed;
bool bTxIsOn;
ModulationID xModulationID;
SigFileID xSigFileType ;
char cSigFileName[128];
bool bLoopPlayback ;
char cAntennaTableFile[128];
bool bUseAntGainFactor;
double dAntGainFactor;
double dAntennaOrientation;
double dCarrierFrequency;
bool bTxIsLOS;
double dPwr;
double dAzimuth;
double dElevation;
double dDistance;
char cEntityName[128];
//char cModulation[2];
}PlayerArrayElement;
typedef struct
{
//Basic
double dLatitude;
double dLongitude;
double dAltitude;
double dHeading;
float fNorthSudVelocity;
float fEastOvestVelocity;
float fVerticalVelocity;
bool bIsDestroyed;
unsigned int uiNumAssignedRFOut;
bool bIsSync;
unsigned int uiNumRFOutXIP;
int iAssignedRFOut[Constants::NumberOFRFOutputs];
unsigned int uiRfGenCount;
int iIpAddress[Constants::MaxNumberOfIPAddresses];
unsigned int xPort[10];
double xCarrierFrequency[10];
//AntennaType xAntennatype;
char cAntennaTableFile[128];
bool bUseAntGainFactor;
double dAntGainFactor;
double dAntennaOrientation;
unsigned int uiNumOfPlayer;
PlayerArrayElement xScenarioPlayer[Constants::NumberOfPlayers];
char cEntityName[128];
unsigned int uiIsValid;
bool simIsRunning;
} DutPlayerArrayElement;
typedef std::vector<DutPlayerArrayElement> DutPlayers;
}
我还定义了typedef std::vector<DutPlayerArrayElement> DutPlayers;
在Visual Studio 2008库中,我声明了一个以此向量作为成员的类:
class COM_API MyClass
{
public:
SimComintManager();
~SimComintManager() ;
bool init();
void runme();
private:
void setup();
private:
// ....
Common::DutPlayers m_xDutPlayers;
// other structures...
};
runme
方法中的:
void MyClass::runme()
{
while(m_bScenarioIsRunning)
{
if(m_uiIterationCount == 0)
{
m_pGen->setRfOutState(0, ON);
}
else
{
//aggiornare RF scenario in base a SHM attuale
m_xDutPlayers.clear() ;
m_xShmReader.getData(m_xDutPlayers) ;
}
}
}
ShmReader
是在另一个库中定义的类,它使用定义了vector的相同.h文件:
bool Reader::getData( Common::DutPlayers& xDutVector)
{
Common::DutPlayerArrayElement xEntityArrayElement;
for(int i = 0; i < m_iNumberOfEntities; i++)
{
xEntityArrayElement = m_pxPlayerShmVector->getValue(i);
if(xEntityArrayElement.uiIsValid == 1)
m_bSimulationState = xEntityArrayElement.simIsRunning;
xDutVector.push_back(xEntityArrayElement);
}
return true;
}
当我致电xDutVector.push_back(xEntityArrayElement);
时,我发现错误并导致程序崩溃。 Visual Studio说Microsoft Visual Studio C Runtime Library has detected a fatal error in program.exe
当我单击Break按钮时,callstack位于vector.h的第161行,这段代码的_SCL_SECURE_VALIDATE_RANGE
行:
_Myt& operator+=(difference_type _Off)
{ // increment by integer
_SCL_SECURE_VALIDATE(this->_Has_container());
_SCL_SECURE_VALIDATE_RANGE(
_Myptr + _Off <= ((_Myvec *)(this->_Getmycont()))->_Mylast &&
_Myptr + _Off >= ((_Myvec *)(this->_Getmycont()))->_Myfirst);
_Myptr += _Off;
return (*this);
}
我已经google了一下,我发现了关于迭代器擦除的错误,但没有关于push_back的错误。我做错了什么以及如何正确使用push_back?