我有一个小的Sprite Kit游戏,你在屏幕上有ser猫蚂蚁,当你触摸它们时,它们应该消失。
这是我添加蚂蚁的代码:
-(void)addAnt
{
SKSpriteNode *ant = [SKSpriteNode spriteNodeWithImageNamed:@"ant-icon"];
NSString *antName = [NSString stringWithFormat:@"ant %d",_antNumber];
_antNumber++;
ant.name = antName;
ant.xScale = 0.5;
ant.yScale = 0.5;
int lowestPositionX = ant.size.width/2;
int highestPositionX = self.size.width - ant.size.width/2;
int lowestPositionY = ant.size.height/2;
int highestPositionY = self.size.height - ant.size.height/2;
int randomSpiderXValue = lowestPositionX + arc4random() % (highestPositionX - lowestPositionX);
int randomSpiderYValue = lowestPositionY + arc4random() % (highestPositionY - lowestPositionY);
int randomRotaionValue = -2*M_PI + arc4random() % (int)(2*M_PI - 2*-M_PI);
ant.zRotation = randomRotaionValue;
ant.position = CGPointMake(randomSpiderXValue, randomSpiderYValue);;
[self addChild:ant];
}
然后,当触摸屏幕时,我想删除被触摸的蚂蚁。 (蚂蚁%d)。 如何通过所有蚂蚁进行迭代,只删除被触摸的蚂蚁?
答案 0 :(得分:2)
遍历触摸点处的节点。
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInNode:self];
NSArray *nodes = [self nodesAtPoint:[touch locationInNode:self]];
for (SKNode *ant in nodes)
{
// Do something with touched ant.
}
}