首先:我发现了这个问题:Is it possible to capture audio output and apply effects to it?。但它没有回答我的问题。
我的问题:几个月前我已经问过如何使用cscore录制音频输出:C# recording audio from soundcard。一切正常,但现在我想扩展我的应用程序。我想提供实时对录制的音频应用效果的功能。我已经找到了这个文档:http://cscore.codeplex.com/wikipage?title=Build%20a%20source%20chain&referringTitle=Documentation但它只是展示了如何将效果应用于播放。 我正在寻找关于如何做到这一点的提示或文档。我很确定,我错过了一些东西,但我真的不知道如何将捕捉转换为回放之类的东西?
答案 0 :(得分:0)
你正确的方式。建立源链是一种很好的方法。您可以使用ISoundIn
- 类(SoundInSource)将SoundInSource
对象转换为音频源。我修改了上一个问题的代码:
using (WasapiCapture capture = new WasapiLoopbackCapture())
{
//if nessesary, you can choose a device here
//to do so, simply set the device property of the capture to any MMDevice
//to choose a device, take a look at the sample here: http://cscore.codeplex.com/
//initialize the selected device for recording
capture.Initialize();
//create a wavewriter to write the data to
using (WaveWriter w = new WaveWriter("dump.wav", capture.WaveFormat))
{
//convert the ISoundIn object into an audio source
//make sure, that the ISoundIn object is already initialized
var captureSource = new SoundInSource(capture){ FillWithZeros = false };
//build any source chain
var echoEffect = new DmoEchoEffect(captureSource);
int read = 0;
var buffer = new byte[echoEffect.WaveFormat.BytesPerSecond]; //buffer to read from the source chain
captureSource.DataAvailable += (s, e) =>
{
while ((read = echoEffect.Read(buffer, 0, buffer.Length)) > 0) //read all available data from the source chain
{
w.Write(buffer, 0, read); //write the read data to the wave file
}
};
//start recording
capture.Start();
Console.ReadKey();
//stop recording
capture.Stop();
}
}