我试图让一个循环读取一个单独的类中定义的多维数组,以便在游戏开始时放置对象。
这是LevelStart类的Start函数代码:
void Start () {
//Get Level
Levels levels = ScriptableObject.CreateInstance<Levels>();
level = levels.GetLevel (levelName);
x = level.GetLength(1);
y = level.GetLength (2);
temp = GameObject.Find ("temp").GetComponent<Temp>();
lPos = temp.GetLevelNum() - 1; //Chosen Level
//Read array and place objects
for (int i = 0; i < x; i++) {
for (int j = 0; j < y; j++) {
if (level[lPos,i,j] == 1) {
Debug.Log ("Spawn Point");
}
else if (level[lPos,i,j] == 2) {
Debug.Log ("Hole");
}
else if (level[lPos,i,j] == 3) {
Debug.Log ("Obstacle");
}
else
Debug.Log ("Open Space");
}
}
}
持有数组的类是Levels.cs:
public int[,,] cave = new int[,,] {
{ //Level 1
{ 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{ 3, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 3, 0, 0},
{ 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 3, 0, 0, 0},
{ 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 3, 0},
{ 0, 0, 3, 0, 3, 0, 0, 3, 0, 0, 0, 0, 0, 0},
{ 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0},
{ 0, 0, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 3, 0, 0, 0}
},
{ //Level 2
{ 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0 },
{ 0, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0 },
{ 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0 },
{ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
{ 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0 }
}
};
它正确地读取了大部分数组但是[0,0,0]和[0,0,12]等位置在应该为0时返回3
提前致谢
答案 0 :(得分:0)
我觉得你很可能只是使用了错误的关卡编号 - 未显示的代码。我建议使用print语句来确保temp.GetLevelNum()和lPos是你认为它们应该是的数字。