我遵循了QThreads
的本教程:
http://mayaposch.wordpress.com/2011/11/01/how-to-really-truly-use-qthreads-the-full-explanation/
我遇到的唯一问题是杀死QThread
。我在工作者对象的process()
循环中有一个标志,我将其推入名为QThread
的{{1}}实例中。如果该标志被翻转为假,那么我的处理循环中断并且工作者对象发出m_ShouldSendFrames
信号。
我遇到的问题是我似乎无法在finished()
中获取我的worker对象以从主线程接收QThread
信号。我连接(并且连接返回' true'),如下所示:
stopSendingFrames()
在我的connect(this, SIGNAL(stopSendingFrames()), m_UdpWorkerBlended, SLOT(stopFrames()),Qt::QueuedConnection); // Stop broadcasting
函数中,我想发出killUdpThread
信号并让stopSendingFrames()
对象获取它。但它永远不会!我可以改变标志的唯一方法是在m_UdpWorker
:
killUdpThread
然而,这是不安全的并且随机崩溃,因为它没有从工作人员正在运行的m_UdpWorkerBlended->stopFrames();
中调用。
我也尝试过QThread
方式 - 但它也不会触发插槽:
invokeMethod
有人可以帮助我理解为什么我不能拨打QMetaObject::invokeMethod(m_UdpWorkerBlended,"stopFrames",Qt::QueuedConnection);
或使用信号来激活我在invokeMethod
的工作对象中运行的插槽,但我可以直接调用它(不安全)吗?谢谢!
启动线程功能:
QThread
杀死线程功能:
int UdpThreadController::startUdpThread(int frameType, int port, QString ip) {
#if SINGLETON_CAMERA_UDP_DEBUG
qDebug() << "Starting Thread! Frame type is: " << frameType;
#endif
// Check for type of frame to emit
if ( frameType == 0 ) {
#if SINGLETON_CAMERA_UDP_DEBUG
qDebug() << "Frames are vl";
#endif
// Delete any existing threads / workers
killUdpThread(0);
// New objects
m_UdpThreadBlended = new QThread();
m_UdpWorkerBlended = new UdpWorker();
// Assign Port and IP and Frame Type
m_UdpWorkerBlended->m_ShouldSendFrames = true;
m_UdpWorkerBlended->m_Port = port;
m_UdpWorkerBlended->m_AddressToUse = ip;
m_UdpWorkerBlended->m_FrameType = frameType;
// Push into thread
m_UdpWorkerBlended->moveToThread(m_UdpThreadBlended);
// Connect signals
connect(this, SIGNAL(stopSendingFrames()), m_UdpWorkerBlended, SLOT(stopFrames()),Qt::QueuedConnection); // Stop broadcasting
connect(m_UdpThreadBlended, SIGNAL(started()), m_UdpWorkerBlended, SLOT(process()));
connect(m_UdpWorkerBlended, SIGNAL(finished()), m_UdpThreadBlended, SLOT(quit()));
connect(m_UdpWorkerBlended, SIGNAL(finished()), m_UdpWorkerBlended, SLOT(deleteLater()));
connect(m_UdpThreadBlended, SIGNAL(finished()), m_UdpThreadBlended, SLOT(deleteLater()));
m_UdpThreadBlended->start();
// All done
return 0;
答案 0 :(得分:0)
感谢您的投入。我通过一个单例来解决它,它有一个标志,QThread中我的worker对象中的处理循环读取每个循环迭代。它受QReadWrite锁保护。
int UdpThreadController::killUdpThread(int frameType) {
#if SINGLETON_CAMERA_UDP_DEBUG
qDebug() << "Killing Thread! Frame type is: " << frameType;
#endif
// Check for type of frame to emit
if ( frameType == 0 ) {
// Delete any existing threads / workers
if ( m_UdpWorkerBlended ) {
#if SINGLETON_CAMERA_UDP_DEBUG
qDebug() << "Setting flag to kill thread...";
#endif
// Stop broadcasting
m_Lock.lockForWrite();
m_ShouldSendFramesBlended = false;
m_Lock.unlock();
}
#if SINGLETON_CAMERA_UDP_DEBUG
qDebug() << "Success ending Blended UDP...";
#endif
// All done
return 0;
bool UdpThreadController::shouldContinueSendingFrames(int frameType) {
#if SINGLETON_CAMERA_UDP_DEBUG
qDebug() << "Checking if we should continue processing: " << frameType;
#endif
// Check for type of frame to emit
if ( frameType == 0 ) {
m_Lock.lockForRead();
#if SINGLETON_CAMERA_UDP_DEBUG
qDebug() << "Should continue Blended: " << m_ShouldSendFramesBlended;
#endif
bool shouldBroadcast = m_ShouldSendFramesBlended;
m_Lock.unlock();
// All done
return shouldBroadcast;
}