Sprite Kit检测联系人

时间:2014-05-03 10:22:41

标签: ios7 collision-detection sprite-kit

我有四个精灵:球,物体,线和星星。 我还定义了类别:

static const uint32_t ballCategory = 0x1 << 0; static const uint32_t objectsCategory = 0x1 << 1; static const uint32_t lineCategory = 0x1 << 2; static const uint32_t starsCategory = 0x1 << 3;

属性:

ball.physicsBody.categoryBitMask = ballCategory;
ball.physicsBody.contactTestBitMask = objectsCategory | starsCsategory;
object.physicsBody.categoryBitMask = objectsCategory;
object.physicsBody.contactTestBitMask = ballCategory;
star.physicsBody.categoryBitMask = starsCategory;
star.physicsBody.contactTestBitMask = ballCategory;
line.physicsBody.categoryBitMask = lineCategory;
line.physicsBody.contactTestBitMask = objectsCategory;

现在在我的didBeginContact方法中(没关系):

    if( ( contact.bodyA.categoryBitMask & lineCategory ) == lineCategory || ( contact.bodyB.categoryBitMask & lineCategory ) == lineCategory ) {

    score++;
    scoreLabelNode.text = [NSString stringWithFormat:@"%ld", (long)score];

}
    if( ( contact.bodyA.categoryBitMask & ballCategory ) == ballCategory || ( contact.bodyB.categoryBitMask & ballCategory ) == ballCategory ) {

    [self gameOver];


}

另一部分(这不起作用):

if( ( contact.bodyA.categoryBitMask & starsCategory ) == starsCategory || ( contact.bodyB.categoryBitMask & starsCategory ) == starsCategory ) {

    score = score + 100;
    scoreLabelNode.text = [NSString stringWithFormat:@"%ld", (long)score];

}

我的错在哪里?我想:当球&#34;联系&#34;这个明星,我得到100分。

1 个答案:

答案 0 :(得分:0)

您的代码中有拼写错误:(starsCategory)

ball.physicsBody.contactTestBitMask = objectsCategory | starsCsategory;