到目前为止,我看到的C ++接口中的每一种类型都是一个类。为什么DMatch here仍然作为结构列出,当文档说这是一个类时:
"匹配关键点描述符的类:查询描述符索引,列车描述符索引,列车图像索引和描述符之间的距离。"
或者是对一个含糊不清的类的引用。只是在寻找有关为什么OpenCV仍在其C ++界面中使用结构的信息。
同样在文件/opencv-master/modules/core/doc/basic_structures.rst
DMatch似乎被记录为一个类,例如。
DMatch
------
.. ocv:class:: DMatch
Class for matching keypoint descriptors: query descriptor index,
train descriptor index, train image index, and distance between descriptors. ::
class DMatch
{
public:
DMatch() : queryIdx(-1), trainIdx(-1), imgIdx(-1),
distance(std::numeric_limits<float>::max()) {}
DMatch( int _queryIdx, int _trainIdx, float _distance ) :
queryIdx(_queryIdx), trainIdx(_trainIdx), imgIdx(-1),
distance(_distance) {}
DMatch( int _queryIdx, int _trainIdx, int _imgIdx, float _distance ) :
queryIdx(_queryIdx), trainIdx(_trainIdx), imgIdx(_imgIdx),
distance(_distance) {}
int queryIdx; // query descriptor index
int trainIdx; // train descriptor index
int imgIdx; // train image index
float distance;
// less is better
bool operator<( const DMatch &m ) const;
};
答案 0 :(得分:0)
没关系,我发现它也列在了CORE文档中。 here作为下面的一个班级...所以我只是去做...感谢你的帮助
Never mind, I found it was also listed in the CORE doc. [here](http://docs.opencv.org/trunk/modules/core/doc/basic_structures.html?highlight=dmatch#DMatch) as a class...so I'm just going with that...Thanks for the help on this though
DMatch
class DMatch
Class for matching keypoint descriptors: query descriptor index, train descriptor index, train image index, and distance between descriptors.
class DMatch
{
public:
DMatch() : queryIdx(-1), trainIdx(-1), imgIdx(-1),
distance(std::numeric_limits<float>::max()) {}
DMatch( int _queryIdx, int _trainIdx, float _distance ) :
queryIdx(_queryIdx), trainIdx(_trainIdx), imgIdx(-1),
distance(_distance) {}
DMatch( int _queryIdx, int _trainIdx, int _imgIdx, float _distance ) :
queryIdx(_queryIdx), trainIdx(_trainIdx), imgIdx(_imgIdx),
distance(_distance) {}
int queryIdx; // query descriptor index
int trainIdx; // train descriptor index
int imgIdx; // train image index
float distance;
// less is better
bool operator<( const DMatch &m ) const;
};