所以我为我创建的游戏制作了一个计时器类,我已经设置启动按钮动作来启动计时器,但我对如何停止计时器并将其重置为0感到有点困惑。如果有人能解决我的问题,那就太好了。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MyTimer extends Panel {
private JLabel timeDisplay;
private JButton resetButton;
private JButton startButton;
private JButton stopButton;
Timer timer;
public MyTimer(){
MyTimer timer;
startButton = new JButton("Start Timer");
stopButton = new JButton("Stop Timer");
timeDisplay = new JLabel("...Waiting...");
resetButton = new JButton("Reset Timer");
this.add(resetButton);
this.add(startButton);
this.add(stopButton);
this.add(timeDisplay);
event e = new event();
startButton.addActionListener(e);
event1 c = new event1();
stopButton.addActionListener(c);
event2 d = new event2();
resetButton.addActionListener(d);
}
public class event implements ActionListener{
public void actionPerformed(ActionEvent e){
int count = 0;
timeDisplay.setText("Elapsed Time in Seconds: " + count);
TimeClass tc = new TimeClass(count);
timer = new Timer(1000, tc);
timer.start();
}
}
public class TimeClass implements ActionListener{
int counter;
public TimeClass(int counter){
this.counter = counter;
}
public void actionPerformed(ActionEvent e){
counter++;
timeDisplay.setText("Elapsed Time in Seconds: " + counter);
}
}
class event1 implements ActionListener{
public void actionPerformed (ActionEvent c){
timer.stop();
}
}
class event2 implements ActionListener{
public void actionPerformed (ActionEvent d){
timer.restart();
}
}
}
修改
好的,所以我有停止按钮做它需要做的完美,但重置按钮有问题。它暂停计时器一秒钟,然后从暂停的位置开始计数,例如:它会在4秒内暂停一秒钟,然后继续到5,6等等。
有什么建议吗?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MyTimer extends Panel {
private JLabel timeDisplay;
private JButton resetButton;
private JButton startButton;
private JButton stopButton;
Timer timer;
public MyTimer(){
MyTimer timer;
startButton = new JButton("Start Timer");
stopButton = new JButton("Stop Timer");
timeDisplay = new JLabel("...Waiting...");
resetButton = new JButton("Reset Timer");
this.add(resetButton);
this.add(startButton);
this.add(stopButton);
this.add(timeDisplay);
event e = new event();
startButton.addActionListener(e);
event1 c = new event1();
stopButton.addActionListener(c);
event2 d = new event2();
resetButton.addActionListener(d);
}
public class event implements ActionListener{
public void actionPerformed(ActionEvent e){
int count = 0;
timeDisplay.setText("Elapsed Time in Seconds: " + count);
TimeClass tc = new TimeClass(count);
timer = new Timer(1000, tc);
timer.start();
}
}
public class TimeClass implements ActionListener{
int counter;
public TimeClass(int counter){
this.counter = counter;
}
public void actionPerformed(ActionEvent e){
counter++;
timeDisplay.setText("Elapsed Time in Seconds: " + counter);
}
}
class event1 implements ActionListener{
public void actionPerformed (ActionEvent c){
timer.stop();
}
}
class event2 implements ActionListener{
public void actionPerformed (ActionEvent d){
timer.restart();
}
}
}
答案 0 :(得分:0)
调用它的。restart()方法来重新启动它。和.stop()来阻止它。
答案 1 :(得分:0)
请查看How to Use Swing Timers上的示例代码。
使用timer.restart()
重新启动它,timer.stop()
停止它。