我在使用displayWinner方法时遇到问题。我相信我的调用并不像我认为的那样,因为我不太熟悉使用多种方法,因为这个概念最近才引入。
代码如下:
import java.util.*;
public class tic
{
public static void main(String[] args)
{
Scanner in = new Scanner(System.in);
boolean flag=false;
char[][] board =
{
{' ', ' ', ' '},
{' ', ' ', ' '},
{' ', ' ', ' '}
};
boolean done = false;
int player = 1;
int row = 0;
int col = 0;
while (flag != true)
{
checkForWinner(board);
System.out.println("Enter the row and column for your next move");
row = in.nextInt();
col = in.nextInt();
if (player == 1)
{
board[row][col] = 'X';
player = 2;
checkForWinner(board);
}
else
{
board[row][col] = 'O';
player = 1;
checkForWinner(board);
}
printBoard(board);
checkForWinner(board);
}
displayWinner(player, flag);
}
public static void printBoard(char[][] board)
{
for (int row = 0; row < 3; row++)
{
for (int col = 0; col < 3; col++)
{
System.out.print("|" + board[row][col] + "|");
}
System.out.println();
System.out.println("-------");
}
}
public static boolean checkForWinner(char[][] board)
{
// checkForWinner() method determines if a pattern of data stored
// in the 2 D char array indicates the a player has won the game.
boolean flag = false;
boolean flag1 = false;
boolean flag2 = false;
boolean flag3 = false;
boolean flag4 = false;
// checks the contents of each row for matching data
for (int i = 0; i <= 2; i++)
{
if ((board[i][0] == board[i][1] && board[i][1] == board[i][2]) && board[i][2] != ' ')
flag1 = true;
}
// checks the contents of each column for matching data
for (int j = 0; j <= 2; j++)
{
if ((board[0][j] == board[1][j] && board[1][j] == board[2][j]) && board[2][j] != ' ')
flag2 = true;
}
// checks the contents of one diagonal for matching data
if ((board[0][0] == board[1][1] && board[1][1] == board[2][2]) && board[2][2] != ' ')
flag3 = true;
// checks the contents of the other diagonal for matching data
if ((board[0][2] == board[1][1] && board[1][1] == board[2][0]) && board[2][0] != ' ')
flag4 = true;
// checks if any of the previous conditions evaluated to true
if (flag1 == true || flag2 == true || flag3 == true || flag4 == true)
flag = true;
// returns true if a winner was found; returns false is no winner
return flag;
} // end of checkForWinner method
public static void displayWinner(int player, boolean flag)
{
if (flag == true)
{
int currentplayer;
currentplayer=player;
System.out.println("The winner of the game is" +currentplayer);
}
}
}
displayWinner方法位于底部,主方法中的while循环是玩游戏并为每个玩家提供轮流的方法。
编辑:我的问题是如何将checkForWinner方法中的标志传递给displayWinner方法,以便打印出游戏获胜者是谁?
答案 0 :(得分:2)
您没有更新flag
方法中声明的main
。
checkForWinner(board);
到
flag = checkForWinner(board);
如果没有此flag
将永远不会更改,您永远不会离开while (flag != true)
(可以简化为while(!flag)
)循环,这意味着您永远不会执行displayWinner(player, flag)
方法。
答案 1 :(得分:0)
你需要让标志实际改变你有checkWinner(board);
它应该是flag = checkWinner(board);
你也调用该函数两次(一次在循环的开头,一次在结尾)没有必要,你应该在开始时取出一个。此外,您的checkWinner(board)
方法将无效,因为如果行或列具有相同的char,它将返回true,并且在开头它们都具有相同的char(''),因此它将立即注册获胜,而不是让它检查行或列是否匹配其中一个玩家字符。